merge glue code between games

isolation
Dominik Madarász 2022-09-29 13:59:51 +02:00
parent fd1ea14de5
commit 01afd45007
9 changed files with 309 additions and 520 deletions

View File

@ -28,7 +28,7 @@ void buildmode_draw(void) {
cam.x = (double)mx;
cam.y = (double)my;
renderer_draw_single(cam.x, cam.y, ASSET_BLOCK_FRAME, WHITE);
renderer_draw_single((float)cam.x, (float)cam.y, ASSET_BLOCK_FRAME, WHITE);
// NOTE(zaklaus): Check distance
double dx = old_cam.x - cam.x;

View File

@ -0,0 +1,133 @@
#pragma once
#include "platform/system.h"
#if defined(PLATFORM_WEB)
#include <emscripten.h>
#ifdef ARCH_IMPL
EM_JS(int, canvas_get_width, (), {
return canvas.width;
});
EM_JS(int, canvas_get_height, (), {
return canvas.height;
});
void UpdateDrawFrame(void) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#else
void UpdateDrawFrame(void);
#endif
#endif
#ifdef ARCH_IMPL
static uint16_t screenWidth = 1024;
static uint16_t screenHeight = 768;
static float target_zoom = 0.6f;
static bool request_shutdown;
static float temp_time = 0.0f;
float get_cached_time(void) {
return temp_time;
}
void reset_cached_time(void) {
temp_time = (float)zpl_time_rel();
}
void game_run(void) {
#if !defined(PLATFORM_WEB)
while (game_is_running()) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#else
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#endif
}
void platform_create_window(const char *title) {
SetTraceLogLevel(LOG_ERROR);
#if defined(PLATFORM_WEB)
screenWidth = (uint16_t)canvas_get_width();
screenHeight = (uint16_t)canvas_get_height();
#endif
InitWindow(screenWidth, screenHeight, title);
SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#endif
// ToggleFullscreen();
// SetTargetFPS(60.0);
}
void platform_resize_window() {
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#else
uint16_t newScreenWidth = (uint16_t)canvas_get_width();
uint16_t newScreenHeight = (uint16_t)canvas_get_height();
if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
screenWidth = newScreenWidth;
screenHeight = newScreenHeight;
SetWindowSize(screenWidth, screenHeight);
}
#endif
}
void platform_get_block_realpos(float *x, float *y){
camera cam = camera_get();
Vector2 mpos = GetMousePosition();
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e) return;
float zoom = renderer_zoom_get();
mpos.x -= screenWidth/2.0f;
mpos.y -= screenHeight/2.0f;
cam.x += mpos.x*(1.0f/zoom);
cam.y += mpos.y*(1.0f/zoom);
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.x += WORLD_BLOCK_SIZE/2.0f;
cam.y += WORLD_BLOCK_SIZE/2.0f;
if (x) *x = (float)cam.x;
if (y) *y = (float)cam.y;
}
float platform_frametime() {
return GetFrameTime();
}
float platform_zoom_get(void) {
return target_zoom;
}
void platform_request_close(void) {
request_shutdown = true;
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
#else
void game_run(void);
#endif

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@ -0,0 +1,134 @@
#pragma once
#include "platform/system.h"
#include "world/blocks.h"
#include "world/world.h"
#include "world/perlin.h"
static world_data *world;
#define WORLD_BLOCK_OBSERVER(name) block_id name(block_id *data, block_id id, uint32_t block_idx)
typedef WORLD_BLOCK_OBSERVER(world_block_observer_proc);
#ifndef WORLD_CUSTOM_PERLIN
#define WORLD_PERLIN_FREQ 100
#define WORLD_PERLIN_OCTAVES 1
#endif
#define BLOCK_INVALID 0xF
// ensure it is set in worldgen_build
int worldgen_in_circle(int x, int y, int radius) {
return (zpl_pow(x, 2) + zpl_pow(y, 2)) < zpl_pow(radius, 2);
}
static void world_fill_rect(block_id *data, block_id id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, world_block_observer_proc *proc) {
for (uint32_t cy=y; cy<y+h; cy++) {
for (uint32_t cx=x; cx<x+w; cx++) {
if (cx < 0 || cx >= world->dim) continue;
if (cy < 0 || cy >= world->dim) continue;
uint32_t i = (cy*world->dim) + cx;
if (proc) {
block_id new_id = (*proc)(data, id, i);
if (new_id != BLOCK_INVALID) {
id = new_id;
}
else continue;
}
data[i] = id;
}
}
}
static void world_fill_circle(block_id *data, block_id id, uint32_t cx, uint32_t cy, uint32_t radius, world_block_observer_proc *proc) {
for (int x = -(int32_t)(radius); x < (int32_t)radius; ++x) {
for (int y = -(int32_t)(radius); y < (int32_t)radius; ++y) {
if (worldgen_in_circle(x, y, radius)) {
int fx = x + cx;
int fy = y + cy;
uint32_t i = (fy*world->dim) + fx;
if (proc) {
block_id new_id = (*proc)(data, id, i);
if (new_id != BLOCK_INVALID) {
id = new_id;
}
else continue;
}
data[i] = id;
}
}
}
}
static void world_fill_rect_anchor(block_id *data, block_id id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, float ax, float ay, world_block_observer_proc *proc) {
uint32_t w2 = (uint32_t)floorf(w*ax);
uint32_t h2 = (uint32_t)floorf(h*ay);
world_fill_rect(data, id, x-w2, y-h2, w, h, proc);
}
static block_id world_perlin_cond_offset(uint32_t block_idx, double chance, uint32_t ofx, uint32_t ofy) {
uint32_t x = block_idx % world->dim + ofx;
uint32_t y = block_idx / world->dim + ofy;
return perlin_fbm(world->seed, x, y, WORLD_PERLIN_FREQ, WORLD_PERLIN_OCTAVES) < chance;
}
#ifndef WORLD_CUSTOM_SHAPER
static WORLD_BLOCK_OBSERVER(shaper) {
uint32_t kind = id;
return id;
}
#endif
static block_id world_perlin_cond(uint32_t block_idx, double chance) {
return world_perlin_cond_offset(block_idx, chance, 0, 0);
}
#if 1
static WORLD_BLOCK_OBSERVER(shaper_noise80) {
return world_perlin_cond(block_idx, 0.80) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise50) {
return world_perlin_cond(block_idx, 0.50) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise33) {
return world_perlin_cond(block_idx, 0.33) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise05) {
return world_perlin_cond(block_idx, 0.05) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise05b) {
return world_perlin_cond_offset(block_idx, 0.05, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise01b) {
return world_perlin_cond_offset(block_idx, 0.01, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
#else
static WORLD_BLOCK_OBSERVER(shaper_noise80) {
return rand()%10 < 8 ? shaper(id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise50) {
return rand()%10 < 5 ? shaper(id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise33) {
return rand()%10 < 3 ? shaper(id, block_idx) : BLOCK_INVALID;
}
#endif
#define RAND_RANGE(x,y) (x + (int)rand()%(y-(x)))
#define RAND_RANGEF(x,y) ((float)RAND_RANGE(x,y))

View File

@ -14,10 +14,7 @@
#include "ecs/components.h"
#include "ecs/systems.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
void UpdateDrawFrame(void);
#endif
#include "platform/arch.h"
#define DEFAULT_WORLD_SEED 302097
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
@ -74,20 +71,7 @@ int main(int argc, char** argv) {
sighandler_register();
game_init(host, port, play_mode, 1, seed, chunk_size, world_size, 0);
#if !defined(PLATFORM_WEB)
while (game_is_running()) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#else
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#endif
game_run();
game_shutdown();
sighandler_unregister();
@ -96,25 +80,3 @@ int main(int argc, char** argv) {
zpl_opts_free(&opts);
return 0;
}
#if defined(PLATFORM_WEB)
void UpdateDrawFrame(void) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#endif
static float temp_time = 0.0f;
float get_cached_time(void) {
return temp_time;
}
void reset_cached_time(void) {
temp_time = zpl_time_rel();
}

View File

@ -12,42 +12,17 @@
#include "platform/profiler.h"
#include "debug/debug_ui.h"
#include "utils/raylib_helpers.h"
#include "platform/renderer.h"
#if defined(PLATFORM_WEB)
#include <emscripten.h>
EM_JS(int, canvas_get_width, (), {
return canvas.width;
});
EM_JS(int, canvas_get_height, (), {
return canvas.height;
});
#endif
static uint16_t screenWidth = 1024;
static uint16_t screenHeight = 768;
static float target_zoom = 0.6f;
static bool request_shutdown;
#define ARCH_IMPL
#include "platform/arch.h"
#include "renderer.c"
bool inv_is_open = false;
void platform_init() {
SetTraceLogLevel(LOG_ERROR);
#if defined(PLATFORM_WEB)
screenWidth = (uint16_t)canvas_get_width();
screenHeight = (uint16_t)canvas_get_height();
#endif
InitWindow(screenWidth, screenHeight, "eco2d");
SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#endif
platform_create_window("minimal-demo");
renderer_init();
}
@ -56,10 +31,6 @@ void platform_shutdown() {
CloseWindow();
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
static game_keystate_data last_input_data = {0};
inline static
@ -89,7 +60,7 @@ void platform_input() {
// NOTE(zaklaus): keystate handling
{
float x=0.0f, y=0.0f;
uint8_t use, sprint, drop, ctrl, pick;
uint8_t use, sprint, ctrl;
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
@ -127,18 +98,7 @@ void platform_input() {
}
void platform_render() {
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#else
uint16_t newScreenWidth = (uint16_t)canvas_get_width();
uint16_t newScreenHeight = (uint16_t)canvas_get_height();
if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
screenWidth = newScreenWidth;
screenHeight = newScreenHeight;
SetWindowSize(screenWidth, screenHeight);
}
#endif
platform_resize_window();
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
@ -159,33 +119,3 @@ void platform_render() {
CloseWindow();
}
}
float platform_frametime() {
return GetFrameTime();
}
float platform_zoom_get(void) {
return target_zoom;
}
void platform_request_close(void) {
request_shutdown = true;
}
void platform_get_block_realpos(float *x, float *y){
camera cam = camera_get();
Vector2 mpos = GetMousePosition();
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e) return;
float zoom = renderer_zoom_get();
mpos.x -= screenWidth/2.0f;
mpos.y -= screenHeight/2.0f;
cam.x += mpos.x*(1.0f/zoom);
cam.y += mpos.y*(1.0f/zoom);
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.x += WORLD_BLOCK_SIZE/2.0f;
cam.y += WORLD_BLOCK_SIZE/2.0f;
if (x) *x = (float)cam.x;
if (y) *y = (float)cam.y;
}

View File

@ -13,17 +13,7 @@
#include "ents/items.h"
#include "world/blocks_info.h"
#define WORLD_BLOCK_OBSERVER(name) block_id name(block_id *data, block_id id, uint32_t block_idx)
typedef WORLD_BLOCK_OBSERVER(world_block_observer_proc);
#define WORLD_PERLIN_FREQ 100
#define WORLD_PERLIN_OCTAVES 1
#define BLOCK_INVALID 0xF
int eco_incircle(int x, int y, int radius) {
return (zpl_pow(x, 2) + zpl_pow(y, 2)) < zpl_pow(radius, 2);
}
#include "world/worldgen_utils.h"
block_id worldgen_biome_find(uint32_t biome, uint32_t kind) {
asset_id asset = ASSET_INVALID;
@ -44,129 +34,6 @@ block_id worldgen_biome_find(uint32_t biome, uint32_t kind) {
return blocks_find(asset);
}
static world_data *world;
static void world_fill_rect(block_id *data, block_id id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, world_block_observer_proc *proc) {
for (uint32_t cy=y; cy<y+h; cy++) {
for (uint32_t cx=x; cx<x+w; cx++) {
if (cx < 0 || cx >= world->dim) continue;
if (cy < 0 || cy >= world->dim) continue;
uint32_t i = (cy*world->dim) + cx;
if (proc) {
block_id new_id = (*proc)(data, id, i);
if (new_id != BLOCK_INVALID) {
id = new_id;
}
else continue;
}
data[i] = id;
}
}
}
static void world_fill_circle(block_id *data, block_id id, uint32_t cx, uint32_t cy, uint32_t radius, world_block_observer_proc *proc) {
for (int x = -(int32_t)(radius); x < (int32_t)radius; ++x) {
for (int y = -(int32_t)(radius); y < (int32_t)radius; ++y) {
if (eco_incircle(x, y, radius)) {
int fx = x + cx;
int fy = y + cy;
uint32_t i = (fy*world->dim) + fx;
if (proc) {
block_id new_id = (*proc)(data, id, i);
if (new_id != BLOCK_INVALID) {
id = new_id;
}
else continue;
}
data[i] = id;
}
}
}
}
static void world_fill_rect_anchor(block_id *data, block_id id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, float ax, float ay, world_block_observer_proc *proc) {
uint32_t w2 = (uint32_t)floorf(w*ax);
uint32_t h2 = (uint32_t)floorf(h*ay);
world_fill_rect(data, id, x-w2, y-h2, w, h, proc);
}
static WORLD_BLOCK_OBSERVER(shaper) {
uint32_t kind = id;
uint32_t old_kind = data[block_idx];
if (kind == BLOCK_KIND_WALL && kind == old_kind) {
return worldgen_biome_find(BLOCK_BIOME_DEV, BLOCK_KIND_HILL);
}
if (kind == BLOCK_KIND_HILL && kind == old_kind) {
return worldgen_biome_find(BLOCK_BIOME_DEV, BLOCK_KIND_HILL_SNOW);
}
return id;
}
static block_id world_perlin_cond_offset(uint32_t block_idx, double chance, uint32_t ofx, uint32_t ofy) {
uint32_t x = block_idx % world->dim + ofx;
uint32_t y = block_idx / world->dim + ofy;
return perlin_fbm(world->seed, x, y, WORLD_PERLIN_FREQ, WORLD_PERLIN_OCTAVES) < chance;
}
static block_id world_perlin_cond(uint32_t block_idx, double chance) {
return world_perlin_cond_offset(block_idx, chance, 0, 0);
}
#if 1
static WORLD_BLOCK_OBSERVER(shaper_noise80) {
return world_perlin_cond(block_idx, 0.80) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise50) {
return world_perlin_cond(block_idx, 0.50) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise33) {
return world_perlin_cond(block_idx, 0.33) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise05) {
return world_perlin_cond(block_idx, 0.05) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise05b) {
return world_perlin_cond_offset(block_idx, 0.05, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise01b) {
return world_perlin_cond_offset(block_idx, 0.01, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
#else
static WORLD_BLOCK_OBSERVER(shaper_noise80) {
return rand()%10 < 8 ? shaper(id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise50) {
return rand()%10 < 5 ? shaper(id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise33) {
return rand()%10 < 3 ? shaper(id, block_idx) : BLOCK_INVALID;
}
#endif
#if 0
static void world_fill_mountain(uint32_t x, uint32_t y) {
}
#endif
#define RAND_RANGE(x,y) (x + (int)rand()%(y-(x)))
#define RAND_RANGEF(x,y) ((float)RAND_RANGE(x,y))
int32_t worldgen_build(world_data *wld) {
// TODO(zaklaus): pass world as an arg instead
world = wld;

View File

@ -14,10 +14,7 @@
#include "ecs/components.h"
#include "ecs/systems.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
void UpdateDrawFrame(void);
#endif
#include "platform/arch.h"
#define DEFAULT_WORLD_SEED 302097
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
@ -78,20 +75,7 @@ int main(int argc, char** argv) {
sighandler_register();
game_init(host, port, play_mode, num_viewers, seed, chunk_size, world_size, is_dash_enabled);
#if !defined(PLATFORM_WEB)
while (game_is_running()) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#else
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#endif
game_run();
game_shutdown();
sighandler_unregister();
@ -100,25 +84,3 @@ int main(int argc, char** argv) {
zpl_opts_free(&opts);
return 0;
}
#if defined(PLATFORM_WEB)
void UpdateDrawFrame(void) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#endif
static float temp_time = 0.0f;
float get_cached_time(void) {
return temp_time;
}
void reset_cached_time(void) {
temp_time = zpl_time_rel();
}

View File

@ -13,22 +13,10 @@
#include "debug/debug_ui.h"
#include "debug/debug_draw.h"
#include "utils/raylib_helpers.h"
#include "platform/renderer.h"
#if defined(PLATFORM_WEB)
#include <emscripten.h>
EM_JS(int, canvas_get_width, (), {
return canvas.width;
});
EM_JS(int, canvas_get_height, (), {
return canvas.height;
});
#endif
static uint16_t screenWidth = 1024;
static uint16_t screenHeight = 768;
static float target_zoom = 0.6f;
static bool request_shutdown;
#define ARCH_IMPL
#include "platform/arch.h"
#include "renderer.c"
@ -37,23 +25,7 @@ static bool request_shutdown;
#include "gui/inventory.c"
void platform_init() {
SetTraceLogLevel(LOG_ERROR);
#if defined(PLATFORM_WEB)
screenWidth = (uint16_t)canvas_get_width();
screenHeight = (uint16_t)canvas_get_height();
#endif
InitWindow(screenWidth, screenHeight, "eco2d");
SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#endif
// ToggleFullscreen();
// SetTargetFPS(60.0);
platform_create_window("eco2d");
renderer_init();
}
@ -75,28 +47,6 @@ void platform_shutdown() {
CloseWindow();
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
void platform_get_block_realpos(float *x, float *y){
camera cam = camera_get();
Vector2 mpos = GetMousePosition();
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e) return;
float zoom = renderer_zoom_get();
mpos.x -= screenWidth/2.0f;
mpos.y -= screenHeight/2.0f;
cam.x += mpos.x*(1.0f/zoom);
cam.y += mpos.y*(1.0f/zoom);
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.x += WORLD_BLOCK_SIZE/2.0f;
cam.y += WORLD_BLOCK_SIZE/2.0f;
if (x) *x = (float)cam.x;
if (y) *y = (float)cam.y;
}
static game_keystate_data last_input_data = {0};
static pkt_send_blockpos last_blockpos_data = {0};
@ -246,18 +196,7 @@ void draw_selected_item() {
}
void platform_render() {
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#else
uint16_t newScreenWidth = (uint16_t)canvas_get_width();
uint16_t newScreenHeight = (uint16_t)canvas_get_height();
if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
screenWidth = newScreenWidth;
screenHeight = newScreenHeight;
SetWindowSize(screenWidth, screenHeight);
}
#endif
platform_resize_window();
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
@ -287,15 +226,3 @@ void platform_render() {
CloseWindow();
}
}
float platform_frametime() {
return GetFrameTime();
}
float platform_zoom_get(void) {
return target_zoom;
}
void platform_request_close(void) {
request_shutdown = true;
}

View File

@ -13,13 +13,7 @@
#include "ents/items.h"
#include "world/blocks_info.h"
#define WORLD_BLOCK_OBSERVER(name) block_id name(block_id *data, block_id id, uint32_t block_idx)
typedef WORLD_BLOCK_OBSERVER(world_block_observer_proc);
#define WORLD_PERLIN_FREQ 100
#define WORLD_PERLIN_OCTAVES 1
#define BLOCK_INVALID 0xF
#include "world/worldgen_utils.h"
block_id worldgen_biome_find(uint32_t biome, uint32_t kind) {
asset_id asset = ASSET_INVALID;
@ -36,134 +30,14 @@ block_id worldgen_biome_find(uint32_t biome, uint32_t kind) {
}
}
}
return blocks_find(asset);
}
static world_data *world;
static void world_fill_rect(block_id *data, block_id id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, world_block_observer_proc *proc) {
for (uint32_t cy=y; cy<y+h; cy++) {
for (uint32_t cx=x; cx<x+w; cx++) {
if (cx < 0 || cx >= world->dim) continue;
if (cy < 0 || cy >= world->dim) continue;
uint32_t i = (cy*world->dim) + cx;
if (proc) {
block_id new_id = (*proc)(data, id, i);
if (new_id != BLOCK_INVALID) {
id = new_id;
}
else continue;
}
data[i] = id;
}
}
}
static void world_fill_circle(block_id *data, block_id id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, world_block_observer_proc *proc) {
for (uint32_t cy=y; cy<y+h; cy++) {
for (uint32_t cx=x; cx<x+w; cx++) {
if (cx < 0 || cx >= world->dim) continue;
if (cy < 0 || cy >= world->dim) continue;
uint32_t i = (cy*world->dim) + cx;
if (proc) {
block_id new_id = (*proc)(data, id, i);
if (new_id != BLOCK_INVALID) {
id = new_id;
}
else continue;
}
data[i] = id;
}
}
}
static void world_fill_rect_anchor(block_id *data, block_id id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, float ax, float ay, world_block_observer_proc *proc) {
uint32_t w2 = (uint32_t)floorf(w*ax);
uint32_t h2 = (uint32_t)floorf(h*ay);
world_fill_rect(data, id, x-w2, y-h2, w, h, proc);
}
static WORLD_BLOCK_OBSERVER(shaper) {
uint32_t kind = id;
uint32_t old_kind = data[block_idx];
if (kind == BLOCK_KIND_WALL && kind == old_kind) {
return worldgen_biome_find(BLOCK_BIOME_DEV, BLOCK_KIND_HILL);
}
if (kind == BLOCK_KIND_HILL && kind == old_kind) {
return worldgen_biome_find(BLOCK_BIOME_DEV, BLOCK_KIND_HILL_SNOW);
}
return id;
}
static block_id world_perlin_cond_offset(uint32_t block_idx, double chance, uint32_t ofx, uint32_t ofy) {
uint32_t x = block_idx % world->dim + ofx;
uint32_t y = block_idx / world->dim + ofy;
return perlin_fbm(world->seed, x, y, WORLD_PERLIN_FREQ, WORLD_PERLIN_OCTAVES) < chance;
}
static block_id world_perlin_cond(uint32_t block_idx, double chance) {
return world_perlin_cond_offset(block_idx, chance, 0, 0);
}
#if 1
static WORLD_BLOCK_OBSERVER(shaper_noise80) {
return world_perlin_cond(block_idx, 0.80) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise50) {
return world_perlin_cond(block_idx, 0.50) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise33) {
return world_perlin_cond(block_idx, 0.33) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise05) {
return world_perlin_cond(block_idx, 0.05) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise05b) {
return world_perlin_cond_offset(block_idx, 0.05, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise01b) {
return world_perlin_cond_offset(block_idx, 0.01, 32, 0) ? shaper(data, id, block_idx) : BLOCK_INVALID;
}
#else
static WORLD_BLOCK_OBSERVER(shaper_noise80) {
return rand()%10 < 8 ? shaper(id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise50) {
return rand()%10 < 5 ? shaper(id, block_idx) : BLOCK_INVALID;
}
static WORLD_BLOCK_OBSERVER(shaper_noise33) {
return rand()%10 < 3 ? shaper(id, block_idx) : BLOCK_INVALID;
}
#endif
#if 0
static void world_fill_mountain(uint32_t x, uint32_t y) {
}
#endif
#define RAND_RANGE(x,y) (x + (int)rand()%(y-(x)))
#define RAND_RANGEF(x,y) ((float)RAND_RANGE(x,y))
int32_t worldgen_build(world_data *wld) {
// TODO(zaklaus): pass world as an arg instead
world = wld;
// TODO: perform world gen
// atm, we will fill the world with ground and surround it by walls
block_id wall_id = worldgen_biome_find(BLOCK_BIOME_DEV, BLOCK_KIND_WALL);
@ -172,37 +46,37 @@ int32_t worldgen_build(world_data *wld) {
block_id watr_id = worldgen_biome_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
block_id lava_id = worldgen_biome_find(BLOCK_BIOME_DEV, BLOCK_KIND_LAVA);
block_id tree_id = blocks_find(ASSET_TREE);
srand(world->seed);
// walls
world_fill_rect(world->data, wall_id, 0, 0, world->dim, world->dim, NULL);
// ground
world_fill_rect(world->data, grnd_id, 1, 1, world->dim-2, world->dim-2, NULL);
world_fill_rect(world->data, dirt_id, 1, 1, world->dim-2, world->dim-2, shaper_noise05);
world_fill_rect(world->outer_data, tree_id, 1, 1, world->dim-2, world->dim-2, shaper_noise01b);
// water
#if 1
for (int i=0; i<RAND_RANGE(58, 92); i++) {
world_fill_rect_anchor(world->data, watr_id, RAND_RANGE(0, world->dim), RAND_RANGE(0, world->dim), 4+RAND_RANGE(0,3), 4+RAND_RANGE(0,3), 0.5f, 0.5f, shaper_noise80);
}
#endif
// ice rink
#if 0
world_fill_rect_anchor(world->data, watr_id, 450, 125, 10, 10, 0.0f, 0.0f, NULL);
#endif
// lava
#if 1
for (int i=0; i<RAND_RANGE(48, 62); i++) {
world_fill_rect_anchor(world->data, lava_id, RAND_RANGE(0, world->dim), RAND_RANGE(0, world->dim), 4+RAND_RANGE(0,3), 4+RAND_RANGE(0,3), 0.5f, 0.5f, shaper_noise80);
}
#endif
// hills
#if 1
const uint32_t HILLS_SIZE = 21;
@ -210,67 +84,67 @@ int32_t worldgen_build(world_data *wld) {
world_fill_rect_anchor(world->data, wall_id, RAND_RANGE(0, world->dim), RAND_RANGE(0, world->dim), RAND_RANGE(0,HILLS_SIZE), RAND_RANGE(0,HILLS_SIZE), 0.5f, 0.5f, shaper_noise50);
}
#endif
// vehicles
#if 1
for (int i=0; i<RAND_RANGE(258, 1124); i++) {
uint64_t e = vehicle_spawn();
Position *dest = ecs_get_mut(world_ecs(), e, Position);
dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
entity_set_position(e, dest->x, dest->y);
}
#endif
// items
#if 1
for (int i=0; i<RAND_RANGE(328, 164); i++) {
uint64_t e = item_spawn(ASSET_DEMO_ICEMAKER, 32);
Position *dest = ecs_get_mut(world_ecs(), e, Position);
dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
entity_set_position(e, dest->x, dest->y);
}
for (int i=0; i<RAND_RANGE(328, 164); i++) {
uint64_t e = item_spawn(ASSET_FENCE, 64);
Position *dest = ecs_get_mut(world_ecs(), e, Position);
dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
entity_set_position(e, dest->x, dest->y);
}
for (int i=0; i<RAND_RANGE(328, 164); i++) {
uint64_t e = item_spawn(ASSET_WOOD, 64);
Position *dest = ecs_get_mut(world_ecs(), e, Position);
dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
entity_set_position(e, dest->x, dest->y);
}
for (int i=0; i<RAND_RANGE(128, 564); i++) {
uint64_t e = item_spawn(ASSET_BELT, 999);
Position *dest = ecs_get_mut(world_ecs(), e, Position);
dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
entity_set_position(e, dest->x, dest->y);
}
for (int i=0; i<RAND_RANGE(128, 964); i++) {
uint64_t e = item_spawn(ASSET_CHEST, 4);
Position *dest = ecs_get_mut(world_ecs(), e, Position);
dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
entity_set_position(e, dest->x, dest->y);
}
#endif
return WORLD_ERROR_NONE;
}