2021-01-11 16:20:12 +00:00
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#include "world.h"
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#include "blocks.h"
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#include "zpl.h"
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2021-01-11 16:49:00 +00:00
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#include <math.h>
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static void world_fill_rect(uint32_t id, uint32_t x, uint32_t y, uint32_t w, uint32_t h) {
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2021-01-11 16:20:12 +00:00
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for (uint32_t cy=y; cy<y+h; cy++) {
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for (uint32_t cx=x; cx<x+w; cx++) {
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2021-01-11 16:49:00 +00:00
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uint32_t i = (cy*world_width) + cx;
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2021-01-11 16:20:12 +00:00
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world[i] = id;
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}
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}
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}
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2021-01-11 16:49:00 +00:00
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static void world_fill_dot(uint32_t id, uint32_t x, uint32_t y, uint32_t w, uint32_t h) {
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uint32_t w2 = (uint32_t)floor(w/2.0);
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uint32_t h2 = (uint32_t)floor(h/2.0);
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world_fill_rect(id, x-w2, y-h2, w, h);
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}
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int32_t world_gen(int32_t seed) {
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2021-01-11 16:20:12 +00:00
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// TODO: perform world gen
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// atm, we will fill the world with ground and surround it by walls
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uint32_t wall_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WALL);
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uint32_t grnd_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_GROUND);
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uint32_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
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// walls
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2021-01-11 16:49:00 +00:00
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world_fill_rect(wall_id, 0, 0, world_width, world_height);
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2021-01-11 16:20:12 +00:00
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// ground
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2021-01-11 16:49:00 +00:00
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world_fill_rect(grnd_id, 1, 1, world_width-2, world_height-2);
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2021-01-11 16:20:12 +00:00
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// water
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2021-01-11 16:49:00 +00:00
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world_fill_dot(watr_id, 8, 8, 4, 4);
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2021-01-11 16:20:12 +00:00
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return WORLD_ERROR_NONE;
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}
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