86 lines
4.1 KiB
HTML
86 lines
4.1 KiB
HTML
|
<!doctype html>
|
||
|
<html lang="en-us">
|
||
|
<head>
|
||
|
<meta charset="utf-8">
|
||
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||
|
|
||
|
<title>eco2d web game</title>
|
||
|
|
||
|
<meta name="title" content="eco2d web game">
|
||
|
<meta name="description" content="Small C99 2D game engine with a focus on prototyping">
|
||
|
<meta name="keywords" content="eco2d, html5, ecs, C, librg, chunks">
|
||
|
<meta name="viewport" content="width=device-width">
|
||
|
|
||
|
<!-- Open Graph metatags for sharing -->
|
||
|
<meta property="og:title" content="eco2d web game">
|
||
|
<meta property="og:image:type" content="image/png">
|
||
|
<meta property="og:image" content="https://avatars.githubusercontent.com/u/31039603?s=400&u=371f601b81fd4c6843f910b4565a54704caaa374&v=4">
|
||
|
<meta property="og:site_name" content="zpl.pw">
|
||
|
<meta property="og:url" content="https://github.com/zpl-c/eco2d">
|
||
|
<meta property="og:description" content="Small C99 2D game engine with a focus on prototyping">
|
||
|
|
||
|
<!-- Twitter metatags for sharing -->
|
||
|
<meta name="twitter:card" content="summary">
|
||
|
<meta name="twitter:site" content="@DMadarasz">
|
||
|
<meta name="twitter:title" content="eco2d web game">
|
||
|
<meta name="twitter:image" content="https://avatars.githubusercontent.com/u/31039603?s=400&u=371f601b81fd4c6843f910b4565a54704caaa374&v=4">
|
||
|
<meta name="twitter:url" content="https://github.com/zpl-c/eco2d">
|
||
|
<meta name="twitter:description" content="Small C99 2D game engine with a focus on prototyping">
|
||
|
|
||
|
<style>
|
||
|
body { margin: 0px; background-color: black;}
|
||
|
canvas.emscripten { border: 0px none; background-color: black; }
|
||
|
.overlay { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }
|
||
|
</style>
|
||
|
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
|
||
|
<script type='text/javascript'>
|
||
|
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
|
||
|
{
|
||
|
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
|
||
|
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
|
||
|
var data = FS.readFile(memoryFSname);
|
||
|
var blob;
|
||
|
|
||
|
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
|
||
|
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
|
||
|
|
||
|
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
|
||
|
// in Settings/Advanced/Downloads section you have a setting:
|
||
|
// 'Ask where to save each file before downloading' - which you can set true/false.
|
||
|
// If you enable this setting it would always ask you and bring the SaveAsDialog
|
||
|
saveAs(blob, localFSname);
|
||
|
}
|
||
|
</script>
|
||
|
</head>
|
||
|
<body>
|
||
|
<div class="overlay">
|
||
|
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, true);">
|
||
|
</div>
|
||
|
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
|
||
|
<script>
|
||
|
var Module = {
|
||
|
print: (function() {
|
||
|
return function(text) {
|
||
|
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||
|
console.log(text);
|
||
|
};
|
||
|
})(),
|
||
|
printErr: (function() {
|
||
|
return function(text) {
|
||
|
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||
|
console.error(text);
|
||
|
};
|
||
|
})(),
|
||
|
canvas: (function() {
|
||
|
var canvas = document.getElementById('canvas');
|
||
|
|
||
|
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||
|
|
||
|
return canvas;
|
||
|
})()
|
||
|
};
|
||
|
</script>
|
||
|
{{{ SCRIPT }}}
|
||
|
</body>
|
||
|
</html>
|