2021-01-17 07:03:06 +00:00
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#include "zpl.h"
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#define ENET_IMPLEMENTATION
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#include "enet.h"
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#define LIBRG_IMPL
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#define LIBRG_CUSTOM_ZPL
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#include "librg.h"
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#include "system.h"
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#include "network.h"
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#define NETWORK_UPDATE_DELAY 0.100
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#define NETWORK_MAX_CLIENTS 32
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static ENetHost *server = NULL;
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static librg_world *server_world = NULL;
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static zpl_timer nettimer = {0};
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int32_t network_init(void) {
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zpl_timer_set(&nettimer, NETWORK_UPDATE_DELAY, -1, network_server_update);
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return enet_initialize() != 0;
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}
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int32_t network_destroy(void) {
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enet_deinitialize();
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return 0;
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}
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int32_t network_server_start(const char *host, uint16_t port) {
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zpl_unused(host);
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zpl_timer_start(&nettimer, NETWORK_UPDATE_DELAY);
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ENetAddress address = {0};
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address.host = ENET_HOST_ANY; /* Bind the server to the default localhost. */
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address.port = port; /* Bind the server to port. */
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/* create a server */
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server = enet_host_create(&address, NETWORK_MAX_CLIENTS, 2, 0, 0);
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if (server == NULL) {
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zpl_printf("[ERROR] An error occurred while trying to create an ENet server host.\n");
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return 1;
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}
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zpl_printf("[INFO] Started an ENet server...\n");
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server_world = librg_world_create();
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if (server_world == NULL) {
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zpl_printf("[ERROR] An error occurred while trying to create a server world.\n");
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return 1;
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}
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zpl_printf("[INFO] Created a new server world\n");
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/* store our host to the userdata */
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librg_world_userdata_set(server_world, server);
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/* config our world grid */
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librg_config_chunksize_set(server_world, 16, 16, 16);
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librg_config_chunkamount_set(server_world, 9, 9, 9);
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librg_config_chunkoffset_set(server_world, LIBRG_OFFSET_MID, LIBRG_OFFSET_MID, LIBRG_OFFSET_MID);
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// librg_event_set(server_world, LIBRG_WRITE_UPDATE, server_write_update);
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// librg_event_set(server_world, LIBRG_READ_UPDATE, server_read_update);
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return 0;
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}
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int32_t network_server_stop(void) {
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zpl_timer_stop(&nettimer);
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enet_host_destroy(server);
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librg_world_destroy(server_world);
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server_world = NULL;
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server = NULL;
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return 0;
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}
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int32_t network_server_tick(void) {
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ENetEvent event = {0};
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while (enet_host_service(server, &event, 1) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_CONNECT: {
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zpl_printf("[INFO] A new user %d connected.\n", event.peer->incomingPeerID);
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int64_t entity_id = event.peer->incomingPeerID;
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// /* we create an entity for our client */
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// /* in our case it is going to have same id as owner id */
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// /* since we do not really plan on adding more entities per client for now */
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// /* and place his entity right in the centerl of the world */
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// librg_entity_track(server_world, entity_id);
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// librg_entity_owner_set(server_world, entity_id, event.peer->incomingPeerID);
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// librg_entity_chunk_set(server_world, entity_id, 1);
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// librg_entity_radius_set(server_world, entity_id, 2); /* 2 chunk radius visibility */
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// librg_entity_userdata_set(server_world, entity_id, event.peer); /* save ptr to peer */
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} break;
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case ENET_EVENT_TYPE_DISCONNECT:
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
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zpl_printf("[INFO] A user %d disconnected.\n", event.peer->incomingPeerID);
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int64_t entity_id = event.peer->incomingPeerID;
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// librg_entity_untrack(server_world, entity_id);
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} break;
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case ENET_EVENT_TYPE_RECEIVE: {
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// /* handle a newly received event */
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// librg_world_read(
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// server_world,
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// event.peer->incomingPeerID,
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// (char *)event.packet->data,
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// event.packet->dataLength,
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// NULL
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// );
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/* Clean up the packet now that we're done using it. */
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enet_packet_destroy(event.packet);
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} break;
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case ENET_EVENT_TYPE_NONE: break;
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}
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}
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zpl_timer_update(&nettimer);
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return 0;
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}
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void network_server_update(void *data) {
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// /* iterate peers and send them updates */
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// ENetPeer *currentPeer;
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// for (currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer) {
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// if (currentPeer->state != ENET_PEER_STATE_CONNECTED) {
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// continue;
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// }
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// char buffer[1024] = {0};
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// size_t buffer_length = 1024;
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// /* serialize peer's the world view to a buffer */
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// librg_world_write(
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// server_world,
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// currentPeer->incomingPeerID,
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// buffer,
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// &buffer_length,
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// NULL
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// );
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// /* create packet with actual length, and send it */
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// ENetPacket *packet = enet_packet_create(buffer, buffer_length, ENET_PACKET_FLAG_RELIABLE);
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// enet_peer_send(currentPeer, 0, packet);
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// }
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}
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