2021-11-01 18:55:13 +00:00
|
|
|
#include "vehicle.h"
|
|
|
|
#include "entity.h"
|
|
|
|
#include "entity_view.h"
|
|
|
|
#include "world/world.h"
|
|
|
|
|
|
|
|
#include "modules/components.h"
|
|
|
|
|
|
|
|
uint64_t vehicle_spawn(void) {
|
|
|
|
ecs_entity_t e = entity_spawn(EKIND_VEHICLE);
|
|
|
|
|
|
|
|
Vehicle *veh = ecs_get_mut(world_ecs(), e, Vehicle, NULL);
|
|
|
|
*veh = (Vehicle){
|
|
|
|
.wheel_base = 50.0f,
|
|
|
|
.speed = 50.0f,
|
|
|
|
.reverse_speed = -20.0f,
|
|
|
|
.force = 0.0f,
|
|
|
|
};
|
|
|
|
return (uint64_t)e;
|
|
|
|
}
|
|
|
|
|
|
|
|
void vehicle_despawn(uint64_t ent_id) {
|
|
|
|
entity_despawn(ent_id);
|
|
|
|
}
|