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#pragma once
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#include "system.h"
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void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size);
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void game_shutdown();
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uint8_t game_is_running();
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void game_input();
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void game_update();
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void game_render();
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