2021-01-11 13:47:14 +00:00
|
|
|
#pragma once
|
2021-01-11 20:08:16 +00:00
|
|
|
#include "system.h"
|
2021-05-06 15:30:38 +00:00
|
|
|
#include "world_view.h"
|
2021-01-10 16:42:01 +00:00
|
|
|
|
2021-05-08 06:55:12 +00:00
|
|
|
void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled);
|
2021-01-11 13:47:14 +00:00
|
|
|
void game_shutdown();
|
2021-01-11 20:08:16 +00:00
|
|
|
uint8_t game_is_running();
|
2021-05-04 19:45:51 +00:00
|
|
|
int8_t game_is_networked();
|
2021-01-10 16:42:01 +00:00
|
|
|
|
2021-05-07 14:43:54 +00:00
|
|
|
//~ NOTE(zaklaus): game events
|
2021-01-11 13:47:14 +00:00
|
|
|
void game_input();
|
|
|
|
void game_update();
|
|
|
|
void game_render();
|
2021-05-06 15:30:38 +00:00
|
|
|
|
2021-05-07 14:43:54 +00:00
|
|
|
//~ NOTE(zaklaus): world view management
|
2021-05-06 15:30:38 +00:00
|
|
|
world_view *game_world_view_get_active(void);
|
2021-05-07 11:47:45 +00:00
|
|
|
world_view *game_world_view_get(uint16_t idx);
|
|
|
|
void game_world_view_set_active_by_idx(uint16_t idx);
|
|
|
|
void game_world_view_set_active(world_view *view);
|
2021-05-07 20:48:15 +00:00
|
|
|
void game_world_view_cycle_active(uint8_t dir);
|
2021-05-07 14:43:54 +00:00
|
|
|
|
|
|
|
//~ NOTE(zaklaus): viewer -> host actions
|
2021-05-07 20:48:15 +00:00
|
|
|
void game_action_send_keystate(double x, double y, uint8_t use, uint8_t sprint);
|