2021-01-10 16:42:01 +00:00
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#include "game.h"
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2021-05-06 15:30:38 +00:00
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#include "zpl.h"
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2021-01-11 20:11:03 +00:00
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#include "platform.h"
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2021-05-04 19:22:55 +00:00
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#include "world/world.h"
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2021-05-05 09:25:05 +00:00
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#include "packet.h"
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2021-05-04 19:22:55 +00:00
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#include "signal_handling.h"
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#include "network.h"
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2021-05-08 09:05:15 +00:00
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#include "entity.h"
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2021-05-06 15:30:38 +00:00
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#include "world_view.h"
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2021-05-05 09:25:05 +00:00
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#include "entity_view.h"
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2021-05-05 10:14:52 +00:00
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#include "camera.h"
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2021-01-10 16:42:01 +00:00
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2021-05-04 19:22:55 +00:00
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#include "flecs/flecs.h"
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#include "flecs/flecs_dash.h"
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#include "flecs/flecs_systems_civetweb.h"
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#include "flecs/flecs_os_api_stdcpp.h"
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2021-05-08 09:05:15 +00:00
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#include "modules/general.h"
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#include "modules/physics.h"
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#include "modules/controllers.h"
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2021-05-06 15:30:38 +00:00
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#include "packets/pkt_00_init.h"
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2021-05-05 13:14:02 +00:00
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#include "packets/pkt_01_welcome.h"
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2021-05-07 14:43:54 +00:00
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#include "packets/pkt_send_keystate.h"
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2021-05-05 13:14:02 +00:00
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2021-05-07 10:51:32 +00:00
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static int8_t is_viewer_only;
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2021-05-06 15:30:38 +00:00
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static world_view *world_viewers;
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static world_view *active_viewer;
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2021-05-04 19:22:55 +00:00
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static WORLD_PKT_READER(pkt_reader) {
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pkt_header header = {0};
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uint32_t ok = pkt_header_decode(&header, data, datalen);
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2021-05-06 15:30:38 +00:00
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header.udata = udata;
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2021-05-05 13:14:02 +00:00
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2021-05-04 19:22:55 +00:00
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if (ok && header.ok) {
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return pkt_handlers[header.id].handler(&header) >= 0;
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} else {
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zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok);
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}
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return -1;
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}
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static WORLD_PKT_WRITER(sp_pkt_writer) {
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2021-05-07 14:43:54 +00:00
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return world_read(pkt->data, pkt->datalen, (void*)game_world_view_get_active()->owner_id);
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2021-05-04 19:22:55 +00:00
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}
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static WORLD_PKT_WRITER(mp_pkt_writer) {
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if (pkt->is_reliable) {
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return network_msg_send(pkt->data, pkt->datalen);
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}
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else {
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return network_msg_send_unreliable(pkt->data, pkt->datalen);
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}
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}
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2021-05-06 15:30:38 +00:00
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void world_viewers_init(uint32_t num_viewers) {
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zpl_buffer_init(world_viewers, zpl_heap(), num_viewers);
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for (uint32_t i = 0; i < num_viewers; i++) {
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2021-05-07 20:48:15 +00:00
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zpl_buffer_append(world_viewers, world_view_create(i));
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2021-05-06 15:30:38 +00:00
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}
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}
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void world_viewers_destroy() {
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for (uint32_t i = 0; i < zpl_buffer_count(world_viewers); i++) {
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world_view_destroy(&world_viewers[i]);
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}
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zpl_buffer_free(world_viewers);
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}
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world_view *game_world_view_get(uint16_t idx) {
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return &world_viewers[idx];
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}
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world_view *game_world_view_get_active(void) {
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return active_viewer;
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}
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2021-05-07 20:48:15 +00:00
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void game_world_view_cycle_active(uint8_t dir) {
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uint16_t idx = (uint16_t)(active_viewer - world_viewers);
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game_world_view_set_active_by_idx((idx+dir)%zpl_buffer_count(world_viewers));
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}
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2021-05-07 11:47:45 +00:00
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void game_world_view_set_active_by_idx(uint16_t idx) {
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ZPL_ASSERT(idx >= 0 && idx < zpl_buffer_count(world_viewers));
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game_world_view_set_active(&world_viewers[idx]);
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}
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void game_world_view_set_active(world_view *view) {
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active_viewer = view;
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camera_set_follow(view->owner_id);
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}
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2021-05-06 15:30:38 +00:00
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void flecs_dash_init() {
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ECS_IMPORT(world_ecs(), FlecsDash);
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ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
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ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
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ecs_set_target_fps(world_ecs(), 60);
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}
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2021-05-08 06:55:12 +00:00
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void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
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2021-05-07 10:51:32 +00:00
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is_viewer_only = play_mode;
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2021-01-11 20:11:03 +00:00
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platform_init();
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2021-05-06 15:30:38 +00:00
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world_viewers_init(num_viewers);
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active_viewer = &world_viewers[0];
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2021-05-05 10:14:52 +00:00
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camera_reset();
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2021-05-05 13:14:02 +00:00
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2021-05-07 10:51:32 +00:00
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if (is_viewer_only) {
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2021-05-06 15:30:38 +00:00
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world_setup_pkt_handlers(pkt_reader, mp_pkt_writer);
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2021-05-04 19:22:55 +00:00
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network_init();
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network_client_connect("127.0.0.1", 27000);
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} else {
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stdcpp_set_os_api();
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2021-05-06 15:30:38 +00:00
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world_setup_pkt_handlers(pkt_reader, sp_pkt_writer);
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2021-05-08 06:55:12 +00:00
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world_init(seed, block_size, chunk_size, chunk_amount);
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2021-05-08 00:21:27 +00:00
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if (is_dash_enabled) flecs_dash_init();
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2021-05-06 15:30:38 +00:00
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}
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for (uint32_t i = 0; i < num_viewers; i++) {
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pkt_00_init_send(i);
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2021-05-04 19:22:55 +00:00
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}
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2021-05-08 09:05:15 +00:00
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// TODO(zaklaus): VERY TEMPORARY -- SPAWN SOME NPCS THAT RANDOMLY MOVE
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2021-05-08 09:06:53 +00:00
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{
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ECS_IMPORT(world_ecs(), General);
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ECS_IMPORT(world_ecs(), Controllers);
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ECS_IMPORT(world_ecs(), Physics);
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uint16_t half_world_dim = world_dim() / 2;
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2021-05-08 16:10:34 +00:00
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for (int i = 0; i < 1000; i++) {
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2021-05-08 09:06:53 +00:00
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uint64_t e = entity_spawn(NULL);
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ecs_add(world_ecs(), e, EcsDemoNPC);
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Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
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pos->x=rand() % world_dim() - half_world_dim;
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pos->y=rand() % world_dim() - half_world_dim;
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Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
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v->x = (rand()%3-1) * 100;
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v->y = (rand()%3-1) * 100;
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}
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2021-05-08 09:05:15 +00:00
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}
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2021-01-10 16:42:01 +00:00
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}
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2021-05-04 19:45:51 +00:00
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int8_t game_is_networked() {
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2021-05-07 10:51:32 +00:00
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return is_viewer_only;
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2021-05-04 19:45:51 +00:00
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}
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2021-01-11 13:47:14 +00:00
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void game_shutdown() {
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2021-05-06 15:30:38 +00:00
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world_viewers_destroy();
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2021-05-05 09:25:05 +00:00
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2021-05-07 10:51:32 +00:00
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if (is_viewer_only) {
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2021-05-04 19:22:55 +00:00
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network_client_disconnect();
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network_destroy();
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} else {
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world_destroy();
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}
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2021-01-10 16:42:01 +00:00
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}
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2021-01-11 20:08:16 +00:00
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uint8_t game_is_running() {
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2021-01-11 20:11:03 +00:00
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return platform_is_running();
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2021-01-11 20:08:16 +00:00
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}
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2021-01-10 16:42:01 +00:00
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2021-01-11 13:47:14 +00:00
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void game_input() {
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2021-05-07 12:27:51 +00:00
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platform_input();
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2021-01-10 16:42:01 +00:00
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}
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2021-01-11 13:47:14 +00:00
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void game_update() {
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2021-05-07 10:51:32 +00:00
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if (is_viewer_only) network_client_tick();
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2021-05-04 19:22:55 +00:00
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else world_update();
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2021-01-10 16:42:01 +00:00
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}
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2021-01-11 13:47:14 +00:00
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void game_render() {
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2021-05-07 11:47:45 +00:00
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camera_update();
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2021-01-11 20:11:03 +00:00
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platform_render();
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2021-01-10 16:42:01 +00:00
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}
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2021-05-08 15:42:47 +00:00
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void game_action_send_keystate(float x, float y, uint8_t use, uint8_t sprint) {
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2021-05-07 20:48:15 +00:00
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pkt_send_keystate_send(active_viewer->view_id, x, y, use, sprint);
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2021-05-07 14:43:54 +00:00
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}
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