eco2d/code/game/header/world/blocks.h

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#pragma once
#include "system.h"
#define BLOCK_INVALID 0xF
typedef enum {
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BLOCK_FLAG_COLLISION = (1 << 1),
BLOCK_FLAG_HAZARD = (1 << 2),
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} block_flags;
#include "blocks_info.h"
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int32_t blocks_setup(void);
void blocks_destroy(void);
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uint8_t blocks_find(uint32_t biome, uint32_t kind);
char *blocks_get_name(uint8_t id);
char blocks_get_symbol(uint8_t id);
uint32_t blocks_get_flags(uint8_t id);
uint32_t blocks_get_biome(uint8_t id);
uint32_t blocks_get_kind(uint8_t id);
float blocks_get_drag(uint8_t id);
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// NOTE(zaklaus): viewer-related functions
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void *blocks_get_img(uint8_t id);
void blocks_build_chunk_tex(uint64_t id, uint8_t *blocks, size_t blocks_len, void *view);
void *blocks_get_chunk_tex(uint64_t id);
void blocks_remove_chunk_tex(uint64_t id);