2021-05-12 17:38:11 +00:00
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#pragma once
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#include "system.h"
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#include "raylib.h"
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#include "world/blocks.h"
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#include "assets.h"
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2021-07-19 16:03:31 +00:00
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Texture2D texgen_build_block(uint32_t biome, uint32_t kind);
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2021-05-12 17:38:11 +00:00
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Texture2D texgen_build_sprite(asset_id id);
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