2022-09-28 05:29:32 +00:00
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#include "platform/platform.h"
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#include "raylib.h"
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#include "raymath.h"
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#include "net/network.h"
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#include "core/game.h"
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#include "world/entity_view.h"
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#include "world/prediction.h"
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#include "core/camera.h"
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#include "math.h"
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2023-01-14 09:24:57 +00:00
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#include "platform/input.h"
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2022-09-28 05:29:32 +00:00
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#include "world/blocks.h"
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2022-09-29 18:11:47 +00:00
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#include "models/assets.h"
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#include "platform/profiler.h"
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#include "debug/debug_ui.h"
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#include "debug/debug_draw.h"
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#include "utils/raylib_helpers.h"
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2022-09-29 11:59:51 +00:00
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#include "platform/renderer.h"
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#define ARCH_IMPL
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#include "platform/arch.h"
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#include "renderer.c"
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// NOTE(zaklaus): add-ins
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#include "gui/build_mode.c"
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#include "gui/inventory.c"
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void platform_init() {
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platform_create_window("eco2d");
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renderer_init();
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2022-09-29 18:49:00 +00:00
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target_zoom = 2.70f;
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2022-09-28 05:29:32 +00:00
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}
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inline static
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void display_conn_status() {
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if (game_is_networked()) {
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if (network_client_is_connected()) {
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DrawText("Connection: online", 5, 5, 12, GREEN);
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} else {
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DrawText("Connection: offline", 5, 5, 12, RED);
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}
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} else {
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DrawText("Connection: single-player", 5, 5, 12, BLUE);
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}
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}
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void platform_shutdown() {
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renderer_shutdown();
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CloseWindow();
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}
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void platform_input() {
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float mouse_z = (GetMouseWheelMove()*0.5f);
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float mouse_modified = target_zoom < 4 ? mouse_z / (zpl_exp(4 - (target_zoom))) : mouse_z;
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if (mouse_z != 0.0f) {
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target_zoom = zpl_clamp(target_zoom + mouse_modified, 0.1f, 11.0f);
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}
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// NOTE(zaklaus): keystate handling
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{
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float x=0.0f, y=0.0f;
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uint8_t use, sprint, drop, ctrl, pick;
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if (input_is_down(IN_RIGHT)) x += 1.0f;
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if (input_is_down(IN_LEFT)) x -= 1.0f;
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if (input_is_down(IN_UP)) y += 1.0f;
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if (input_is_down(IN_DOWN)) y -= 1.0f;
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use = input_is_pressed(IN_USE);
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sprint = input_is_down(IN_SPRINT);
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ctrl = input_is_down(IN_CTRL);
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drop = input_is_pressed(IN_DROP) || player_inv.drop_item || storage_inv.drop_item;
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// NOTE(zaklaus): NEW! mouse movement
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Vector2 mouse_pos = GetMousePosition();
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mouse_pos.x /= screenWidth;
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mouse_pos.y /= screenHeight;
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mouse_pos.x -= 0.5f;
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mouse_pos.y -= 0.5f;
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mouse_pos = Vector2Normalize(mouse_pos);
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if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
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x = mouse_pos.x;
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y = -mouse_pos.y;
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}
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inv_keystate *inv = (inv_is_storage_action) ? &storage_inv : &player_inv;
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inv_keystate *inv2 = (!inv_is_storage_action) ? &storage_inv : &player_inv;
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// NOTE(zaklaus): don't perform picking if we manipulate our inventories
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pick = (inv_is_inside||inv->item_is_held||inv2->item_is_held) ? false : IsMouseButtonDown(MOUSE_LEFT_BUTTON);
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game_keystate_data in_data = {
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.x = x,
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.y = y,
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.mx = mouse_pos.x,
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.my = mouse_pos.y,
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.use = use,
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.sprint = sprint,
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.ctrl = ctrl,
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.pick = pick,
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.drop = drop,
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.storage_action = inv_is_storage_action,
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.selected_item = player_inv.selected_item,
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.storage_selected_item = storage_inv.selected_item,
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.swap = inv->swap,
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.swap_storage = inv_swap_storage,
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.swap_from = inv->swap_from,
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.swap_to = inv->swap_to,
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.craft_item = inv->craft_item,
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.deletion_mode = build_is_deletion_mode,
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};
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if (build_submit_placements) {
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in_data.placement_num = build_num_placements;
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zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
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}
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platform_input_update_input_frame(in_data);
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}
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// NOTE(zaklaus): cycle through viewers
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{
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if (IsKeyPressed(KEY_Q)) {
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game_world_view_cycle_active(-1);
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}
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else if (IsKeyPressed(KEY_E)) {
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game_world_view_cycle_active(1);
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}
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}
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2022-09-28 05:29:32 +00:00
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// NOTE(zaklaus): toggle debug drawing
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#ifndef ECO2D_PROD
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{
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if (IsKeyPressed(KEY_T)) {
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debug_draw_enable(!debug_draw_state());
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}
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}
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#endif
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}
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void draw_selected_item() {
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camera cam = camera_get();
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entity_view *oe = game_world_view_active_get_entity(cam.ent_id);
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if (oe) {
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// NOTE(zaklaus): sel item
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entity_view *e = game_world_view_active_get_entity(oe->sel_ent);
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if (e && e->kind == EKIND_DEVICE) {
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.4f));
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}else{
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// NOTE(zaklaus): hover item
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entity_view *e = game_world_view_active_get_entity(oe->pick_ent);
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if (e && e->kind == EKIND_DEVICE) {
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.1f));
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}
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}
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}
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}
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void platform_render() {
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platform_resize_window();
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profile(PROF_ENTITY_LERP) {
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(do_entity_fadeinout);
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}
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assets_frame();
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BeginDrawing();
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{
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profile (PROF_RENDER) {
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renderer_draw();
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draw_selected_item();
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}
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renderer_debug_draw();
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{
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// NOTE(zaklaus): add-ins
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buildmode_draw();
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inventory_draw();
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}
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display_conn_status();
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debug_draw();
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}
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EndDrawing();
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if (request_shutdown) {
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CloseWindow();
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}
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}
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