eco2d/code/game/src/debug_replay_compat_v2.c

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typedef struct {
float x;
float y;
uint8_t use;
uint8_t sprint;
} pkt_send_keystate_v2;
typedef struct {
replay_kind kind;
pkt_send_keystate_v2 pkt;
uint64_t delay;
} replay_record_v2;
void debug_replay_load_record_v2(replay_record *rec, void const *buf) {
replay_record_v2 v2_rec;
zpl_memcopy(&v2_rec, buf, sizeof(replay_record_v2));
pkt_send_keystate pkt = {
.x = v2_rec.pkt.x,
.y = v2_rec.pkt.y,
.sprint = v2_rec.pkt.sprint,
.use = v2_rec.pkt.use,
};
rec->kind = v2_rec.kind;
rec->pkt = pkt;
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rec->delay = (double)v2_rec.delay;
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}