2021-01-11 20:11:03 +00:00
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#include "platform.h"
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2021-01-10 16:42:01 +00:00
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#include "raylib.h"
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2021-05-05 09:25:05 +00:00
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#include "network.h"
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2021-05-04 20:44:55 +00:00
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#include "game.h"
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2021-05-05 09:25:05 +00:00
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#include "entity_view.h"
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2021-01-10 16:52:20 +00:00
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const uint16_t screenWidth = 800;
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const uint16_t screenHeight = 450;
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2021-01-10 16:42:01 +00:00
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2021-01-11 20:11:03 +00:00
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void platform_init() {
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2021-01-11 13:47:14 +00:00
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InitWindow(screenWidth, screenHeight, "eco2d - client");
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2021-01-10 16:42:01 +00:00
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SetTargetFPS(60);
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}
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2021-01-11 20:11:03 +00:00
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void platform_shutdown() {
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CloseWindow();
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}
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2021-01-11 20:11:03 +00:00
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uint8_t platform_is_running() {
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2021-01-11 20:08:16 +00:00
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return !WindowShouldClose();
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}
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2021-05-04 20:44:55 +00:00
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void display_conn_status();
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2021-05-05 09:25:05 +00:00
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void DEBUG_draw_entities(uint64_t key, entity_view data);
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2021-01-11 20:11:03 +00:00
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void platform_render() {
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BeginDrawing();
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ClearBackground(BLACK);
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2021-05-05 09:25:05 +00:00
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entity_view_map(DEBUG_draw_entities);
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display_conn_status();
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EndDrawing();
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}
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void display_conn_status() {
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if (game_is_networked()) {
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if (network_client_is_connected()) {
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DrawText("Connection: online", 5, 5, 12, GREEN);
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} else {
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DrawText("Connection: offline", 5, 5, 12, RED);
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}
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} else {
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DrawText("Connection: single-player", 5, 5, 12, BLUE);
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}
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2021-05-05 09:25:05 +00:00
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}
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void DEBUG_draw_entities(uint64_t key, entity_view data) {
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DrawCircle(data.X, data.Y, 15.0f, RAYWHITE);
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}
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