eco2d/code/apps/client/source/platform_raylib.c

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#include "platform.h"
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#include "raylib.h"
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#include "network.h"
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#include "game.h"
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#include "entity_view.h"
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const uint16_t screenWidth = 800;
const uint16_t screenHeight = 450;
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void platform_init() {
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InitWindow(screenWidth, screenHeight, "eco2d - client");
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SetTargetFPS(60);
}
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void platform_shutdown() {
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CloseWindow();
}
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uint8_t platform_is_running() {
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return !WindowShouldClose();
}
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void display_conn_status();
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void DEBUG_draw_entities(uint64_t key, entity_view data);
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void platform_render() {
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BeginDrawing();
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ClearBackground(BLACK);
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entity_view_map(DEBUG_draw_entities);
display_conn_status();
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EndDrawing();
}
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void display_conn_status() {
if (game_is_networked()) {
if (network_client_is_connected()) {
DrawText("Connection: online", 5, 5, 12, GREEN);
} else {
DrawText("Connection: offline", 5, 5, 12, RED);
}
} else {
DrawText("Connection: single-player", 5, 5, 12, BLUE);
}
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}
void DEBUG_draw_entities(uint64_t key, entity_view data) {
DrawCircle(data.X, data.Y, 15.0f, RAYWHITE);
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}