eco2d/code/foundation/src/models/entity.h

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#pragma once
#include "platform/system.h"
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#define ENTITY_ACTION_VELOCITY_THRESHOLD 0.001f
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uint64_t entity_spawn(uint16_t class_id /* 0 = no streaming */);
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uint64_t entity_spawn_id(uint16_t id);
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uint64_t entity_spawn_id_with_data(uint16_t id, void* udata);
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bool entity_spawn_provided(uint16_t id);
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void entity_batch_despawn(uint64_t *ids, size_t num_ids);
void entity_despawn(uint64_t ent_id);
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void entity_set_position(uint64_t ent_id, float x, float y);
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// NOTE(zaklaus): action-based entity stream throttling
void entity_wake(uint64_t ent_id);
void entity_update_action_timers();
bool entity_can_stream(uint64_t ent_id);
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