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#define ZPL_IMPL
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#include "zpl.h"
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2021-01-10 16:42:01 +00:00
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#include "game.h"
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2021-01-11 21:12:26 +00:00
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#include "signal_handling.h"
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2021-01-17 07:30:59 +00:00
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#include "network.h"
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2021-01-10 16:42:01 +00:00
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int main(void)
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{
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sighandler_register();
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game_init();
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network_init();
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network_client_connect("127.0.0.1", 27000);
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2021-01-10 16:42:01 +00:00
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2021-01-11 20:08:16 +00:00
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while (game_is_running())
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{
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game_input();
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game_update();
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game_render();
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network_client_tick();
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2021-01-10 16:42:01 +00:00
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}
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2021-01-17 07:30:59 +00:00
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network_client_disconnect();
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game_shutdown();
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sighandler_unregister();
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network_destroy();
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2021-01-10 16:42:01 +00:00
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return 0;
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}
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