2021-07-18 18:30:27 +00:00
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#define ZPL_NANO
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2021-05-04 17:41:30 +00:00
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#include "zpl.h"
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2021-05-12 16:28:39 +00:00
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#include "world/world.h"
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2021-05-04 17:41:30 +00:00
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#include "world/blocks.h"
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2021-05-12 15:50:30 +00:00
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#include "raylib.h"
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2021-05-12 17:38:11 +00:00
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#include "gen/texgen.h"
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2021-07-18 18:30:27 +00:00
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#include "world_view.h"
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2021-05-04 17:41:30 +00:00
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#define BLOCKS_COUNT (sizeof(blocks)/sizeof(block))
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2021-07-19 16:03:31 +00:00
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ZPL_TABLE(static, blocks__chunk_tbl, blocks__chunk_tbl_, RenderTexture2D);
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2021-07-18 18:30:27 +00:00
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static blocks__chunk_tbl baked_chunks;
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2021-07-19 16:03:31 +00:00
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static void chunks_unload_textures(uint64_t key, RenderTexture2D *value) {
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2021-07-18 18:30:27 +00:00
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(void)key;
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2021-07-19 16:03:31 +00:00
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UnloadRenderTexture(*value);
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2021-07-18 18:30:27 +00:00
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}
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2021-05-04 17:41:30 +00:00
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typedef struct {
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char *name;
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uint32_t flags;
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uint32_t kind;
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uint32_t biome;
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char symbol;
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2021-05-12 15:50:30 +00:00
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// NOTE(zaklaus): viewer data
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2021-07-19 16:03:31 +00:00
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Texture2D img;
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2021-05-04 17:41:30 +00:00
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} block;
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#include "blocks_list.c"
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2021-05-12 16:28:39 +00:00
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int32_t blocks_setup(void) {
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for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
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block *b = &blocks[i];
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2021-05-12 17:38:11 +00:00
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b->img = texgen_build_block(b->biome, b->kind);
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2021-05-12 16:28:39 +00:00
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}
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2021-07-18 18:30:27 +00:00
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blocks__chunk_tbl_init(&baked_chunks, zpl_heap());
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2021-05-12 16:28:39 +00:00
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return 0;
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}
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void blocks_destroy(void) {
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for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
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2021-07-19 16:03:31 +00:00
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UnloadTexture(blocks[i].img);
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2021-05-12 16:28:39 +00:00
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}
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2021-07-18 18:30:27 +00:00
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blocks__chunk_tbl_map_mut(&baked_chunks, chunks_unload_textures);
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blocks__chunk_tbl_destroy(&baked_chunks);
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2021-05-12 16:28:39 +00:00
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}
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uint8_t blocks_find(uint32_t biome, uint32_t kind) {
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for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
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if (blocks[i].biome == biome && blocks[i].kind == kind)
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return i;
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}
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return BLOCK_INVALID;
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}
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char *blocks_get_name(uint8_t id) {
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return blocks[id].name;
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}
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char blocks_get_symbol(uint8_t id) {
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return blocks[id].symbol;
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}
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uint32_t blocks_get_flags(uint8_t id) {
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return blocks[id].flags;
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}
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uint32_t blocks_get_biome(uint8_t id) {
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return blocks[id].biome;
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}
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uint32_t blocks_get_kind(uint8_t id) {
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return blocks[id].kind;
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}
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2021-05-12 16:38:47 +00:00
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void *blocks_get_img(uint8_t id) {
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return (void*)&blocks[id].img;
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}
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void blocks_build_chunk_tex(uint64_t id, uint8_t *chunk_blocks, size_t blocks_len, void *raw_view) {
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(void)blocks_len;
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world_view *view = (world_view*)raw_view;
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uint16_t dims = WORLD_BLOCK_SIZE * view->chunk_size;
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RenderTexture2D canvas = LoadRenderTexture(dims, dims);
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BeginTextureMode(canvas);
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ClearBackground(WHITE);
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for (int y = 0; y < view->chunk_size; y += 1) {
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for (int x = 0; x < view->chunk_size; x += 1) {
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#if 1
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Texture2D blk = blocks[chunk_blocks[(y*view->chunk_size)+x]].img;
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Rectangle src = {0, 0, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
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Rectangle dst = {x*WORLD_BLOCK_SIZE, y*WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
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DrawTexturePro(blk, src, dst, (Vector2){0.0f,0.0f}, 0.0f, WHITE);
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#endif
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}
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}
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EndTextureMode();
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blocks__chunk_tbl_set(&baked_chunks, id, canvas);
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}
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void *blocks_get_chunk_tex(uint64_t id) {
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return blocks__chunk_tbl_get(&baked_chunks, id);
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}
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void blocks_remove_chunk_tex(uint64_t id) {
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UnloadRenderTexture(*blocks__chunk_tbl_get(&baked_chunks, id));
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blocks__chunk_tbl_remove(&baked_chunks, id);
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2021-05-12 16:28:39 +00:00
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}
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