2021-05-05 07:55:45 +00:00
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#include "player.h"
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2021-05-08 09:05:15 +00:00
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#include "entity.h"
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2021-05-05 07:55:45 +00:00
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#include "flecs/flecs.h"
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#include "flecs/flecs_meta.h"
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#include "librg.h"
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2021-05-12 15:50:30 +00:00
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#include "world/world.h"
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2021-05-05 07:55:45 +00:00
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#include "modules/general.h"
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#include "modules/controllers.h"
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2021-05-05 13:14:02 +00:00
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#include "modules/net.h"
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2021-05-07 14:43:54 +00:00
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#include "modules/physics.h"
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2021-05-06 18:24:01 +00:00
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#include "zpl.h"
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2021-05-05 07:55:45 +00:00
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2021-05-08 09:05:15 +00:00
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uint64_t player_spawn(char *name) {
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ecs_entity_t e = entity_spawn(NULL);
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2021-05-06 18:24:01 +00:00
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if (!name) {
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name = zpl_bprintf("player_%d", e);
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}
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2021-05-08 09:05:15 +00:00
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ECS_IMPORT(world_ecs(), General);
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ECS_IMPORT(world_ecs(), Controllers);
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ECS_IMPORT(world_ecs(), Net);
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2021-07-26 15:53:18 +00:00
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2021-05-08 09:05:15 +00:00
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ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
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2021-05-05 13:14:02 +00:00
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ecs_add(world_ecs(), e, EcsClient);
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ecs_set(world_ecs(), e, ClientInfo, {0});
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ecs_set(world_ecs(), e, Input, {0});
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2021-05-07 20:48:15 +00:00
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ecs_add(world_ecs(), e, Player);
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2021-07-19 08:28:23 +00:00
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2021-05-05 07:55:45 +00:00
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librg_entity_owner_set(world_tracker(), e, (int64_t)e);
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2021-07-19 08:28:23 +00:00
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2021-05-05 07:55:45 +00:00
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return (uint64_t)e;
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}
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void player_despawn(uint64_t ent_id) {
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2021-07-26 15:53:18 +00:00
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entity_despawn(ent_id);
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2021-05-05 13:14:02 +00:00
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}
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