eco2d/code/game/header/profiler.h

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#pragma once
#include "system.h"
typedef enum {
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PROF_TOTAL_TIME,
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PROF_MAIN_LOOP,
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PROF_WORLD_WRITE,
PROF_RENDER,
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PROF_UPDATE_SYSTEMS,
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PROF_ENTITY_LERP,
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PROF_ENTITY_REMOVAL,
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PROF_INTEGRATE_POS,
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MAX_PROF,
PROF_FORCE_UINT8 = UINT8_MAX
} profiler_kind;
typedef struct {
profiler_kind id;
char const *name;
uint32_t num_invocations;
double start_time;
double delta_time;
double total_time;
} profiler;
void profiler_reset(profiler_kind id);
void profiler_start(profiler_kind id);
void profiler_stop(profiler_kind id);
void profiler_collate(void);
double profiler_delta(profiler_kind id);
char const *profiler_name(profiler_kind id);
#define profile(id) defer(profiler_start(id), profiler_stop(id))