89 lines
2.0 KiB
C
89 lines
2.0 KiB
C
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#define flecs_player_STATIC
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#ifndef FLECS_PLAYER_H
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#define FLECS_PLAYER_H
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/* This generated file contains includes for project dependencies */
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/*
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)
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(.)
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef FLECS_PLAYER_BAKE_CONFIG_H
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#define FLECS_PLAYER_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#include <flecs_meta.h>
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/* Convenience macro for exporting symbols */
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#ifndef flecs_player_STATIC
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#if flecs_player_EXPORTS && (defined(_MSC_VER) || defined(__MINGW32__))
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#define FLECS_PLAYER_API __declspec(dllexport)
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#elif flecs_player_EXPORTS
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#define FLECS_PLAYER_API __attribute__((__visibility__("default")))
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#elif defined _MSC_VER
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#define FLECS_PLAYER_API __declspec(dllimport)
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#else
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#define FLECS_PLAYER_API
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#endif
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#else
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#define FLECS_PLAYER_API
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#endif
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#endif
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ECS_ENUM(EcsPlayerState, {
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EcsPlayerPlay,
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EcsPlayerPause,
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EcsPlayerStop
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});
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ECS_STRUCT(EcsPlayer, {
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EcsPlayerState state;
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EcsPlayerState prev_state;
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float time_scale;
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ecs_entity_t play_pipeline;
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ecs_entity_t stop_pipeline;
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ECS_PRIVATE
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ecs_snapshot_t *snapshot;
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});
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ECS_STRUCT(EcsTargetFps, {
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float target_fps;
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});
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct FlecsPlayer {
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ECS_DECLARE_COMPONENT(EcsPlayer);
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} FlecsPlayer;
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FLECS_PLAYER_API
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void FlecsPlayerImport(
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ecs_world_t *world);
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#define FlecsPlayerImportHandles(handles)\
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ECS_IMPORT_COMPONENT(handles, EcsPlayer);
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#ifdef __cplusplus
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}
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#endif
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#endif
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