eco2d/code/game/src/items_list.c

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#include "items.h"
static item_desc items[] = {
{
.kind = IKIND_DEMO_ICEMAKER,
.usage = UKIND_PLACE,
.asset = ASSET_DEMO_ICEMAKER,
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.max_quantity = 64,
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.place = {
.biome = BLOCK_BIOME_DEV,
.kind = BLOCK_KIND_WATER,
}
}
};