eco2d/code/foundation/src/packets/pkt_send_keystate.h

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#pragma once
#include "platform/system.h"
#include "pkt/packet_utils.h"
#include "ents/item_placement.h"
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typedef struct {
float x;
float y;
float mx;
float my;
uint8_t use;
uint8_t sprint;
uint8_t ctrl;
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uint8_t pick;
// NOTE(zaklaus): inventory
uint8_t storage_action;
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uint8_t selected_item;
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uint8_t storage_selected_item;
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uint8_t drop;
uint8_t swap;
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uint8_t swap_storage;
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uint8_t swap_from;
uint8_t swap_to;
// TODO(zaklaus): build mode
uint8_t placement_num;
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uint8_t deletion_mode;
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item_placement placements[BUILD_MAX_PLACEMENTS];
} pkt_send_keystate;
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typedef struct {
float mx;
float my;
} pkt_send_blockpos;
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typedef pkt_send_keystate game_keystate_data;
size_t pkt_send_keystate_send(uint16_t view_id,
game_keystate_data *data);
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size_t pkt_send_blockpos_send(uint16_t view_id,
pkt_send_blockpos *data);
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extern pkt_desc pkt_send_keystate_desc[];
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extern pkt_desc pkt_send_blockpos_desc[];
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PKT_HANDLER_PROC(pkt_send_keystate_handler);
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PKT_HANDLER_PROC(pkt_send_blockpos_handler);
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