eco2d/code/common/player.c

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#include "player.h"
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#include "entity.h"
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#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "librg.h"
#include "world.h"
#include "modules/general.h"
#include "modules/controllers.h"
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#include "modules/net.h"
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#include "modules/physics.h"
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#include "zpl.h"
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uint64_t player_spawn(char *name) {
ecs_entity_t e = entity_spawn(NULL);
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if (!name) {
name = zpl_bprintf("player_%d", e);
}
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ECS_IMPORT(world_ecs(), General);
ECS_IMPORT(world_ecs(), Controllers);
ECS_IMPORT(world_ecs(), Net);
ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
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ecs_add(world_ecs(), e, EcsClient);
ecs_set(world_ecs(), e, ClientInfo, {0});
ecs_set(world_ecs(), e, Input, {0});
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ecs_add(world_ecs(), e, Player);
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Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
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uint16_t half_world_dim = world_dim() / 2;
pos->x=rand() % world_dim() - half_world_dim;
pos->y=rand() % world_dim() - half_world_dim;
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librg_entity_owner_set(world_tracker(), e, (int64_t)e);
librg_entity_radius_set(world_tracker(), e, 3);
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librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0));
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return (uint64_t)e;
}
void player_despawn(uint64_t ent_id) {
librg_entity_untrack(world_tracker(), ent_id);
ecs_delete(world_ecs(), ent_id);
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}