134 lines
3.2 KiB
C
134 lines
3.2 KiB
C
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#pragma once
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#include "platform/system.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten.h>
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#ifdef ARCH_IMPL
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EM_JS(int, canvas_get_width, (), {
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return canvas.width;
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});
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EM_JS(int, canvas_get_height, (), {
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return canvas.height;
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});
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void UpdateDrawFrame(void) {
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reset_cached_time();
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profile (PROF_MAIN_LOOP) {
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game_input();
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game_update();
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game_render();
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}
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profiler_collate();
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}
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#else
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void UpdateDrawFrame(void);
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#endif
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#endif
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#ifdef ARCH_IMPL
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static uint16_t screenWidth = 1024;
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static uint16_t screenHeight = 768;
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static float target_zoom = 0.6f;
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static bool request_shutdown;
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static float temp_time = 0.0f;
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float get_cached_time(void) {
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return temp_time;
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}
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void reset_cached_time(void) {
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temp_time = (float)zpl_time_rel();
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}
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void game_run(void) {
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#if !defined(PLATFORM_WEB)
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while (game_is_running()) {
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reset_cached_time();
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profile (PROF_MAIN_LOOP) {
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game_input();
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game_update();
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game_render();
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}
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profiler_collate();
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}
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#else
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#endif
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}
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void platform_create_window(const char *title) {
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SetTraceLogLevel(LOG_ERROR);
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#if defined(PLATFORM_WEB)
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screenWidth = (uint16_t)canvas_get_width();
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screenHeight = (uint16_t)canvas_get_height();
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#endif
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InitWindow(screenWidth, screenHeight, title);
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SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
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#if !defined(PLATFORM_WEB)
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screenWidth = (uint16_t)GetScreenWidth();
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screenHeight = (uint16_t)GetScreenHeight();
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#endif
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// ToggleFullscreen();
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// SetTargetFPS(60.0);
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}
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void platform_resize_window() {
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#if !defined(PLATFORM_WEB)
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screenWidth = (uint16_t)GetScreenWidth();
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screenHeight = (uint16_t)GetScreenHeight();
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#else
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uint16_t newScreenWidth = (uint16_t)canvas_get_width();
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uint16_t newScreenHeight = (uint16_t)canvas_get_height();
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if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
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screenWidth = newScreenWidth;
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screenHeight = newScreenHeight;
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SetWindowSize(screenWidth, screenHeight);
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}
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#endif
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}
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void platform_get_block_realpos(float *x, float *y){
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camera cam = camera_get();
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Vector2 mpos = GetMousePosition();
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entity_view *e = game_world_view_active_get_entity(cam.ent_id);
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if (!e) return;
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float zoom = renderer_zoom_get();
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mpos.x -= screenWidth/2.0f;
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mpos.y -= screenHeight/2.0f;
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cam.x += mpos.x*(1.0f/zoom);
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cam.y += mpos.y*(1.0f/zoom);
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cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
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cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
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cam.x += WORLD_BLOCK_SIZE/2.0f;
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cam.y += WORLD_BLOCK_SIZE/2.0f;
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if (x) *x = (float)cam.x;
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if (y) *y = (float)cam.y;
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}
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float platform_frametime() {
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return GetFrameTime();
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}
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float platform_zoom_get(void) {
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return target_zoom;
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}
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void platform_request_close(void) {
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request_shutdown = true;
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}
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uint8_t platform_is_running() {
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return !WindowShouldClose();
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}
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#else
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void game_run(void);
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#endif
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