eco2d/code/game/src/packets/pkt_send_keystate.h

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#pragma once
#include "system.h"
#include "packet_utils.h"
typedef struct {
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float x;
float y;
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float mx;
float my;
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uint8_t use;
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uint8_t sprint;
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uint8_t ctrl;
uint8_t selected_item;
uint8_t drop;
uint8_t swap;
uint8_t swap_from;
uint8_t swap_to;
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} pkt_send_keystate;
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size_t pkt_send_keystate_send(uint16_t view_id,
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float x,
float y,
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float mx,
float my,
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uint8_t use,
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uint8_t sprint,
uint8_t ctrl,
uint8_t drop,
uint8_t selected_item,
uint8_t swap,
uint8_t swap_from,
uint8_t swap_to);
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size_t pkt_send_keystate_encode(pkt_send_keystate *table);
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extern pkt_desc pkt_send_keystate_desc[];
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PKT_HANDLER_PROC(pkt_send_keystate_handler);