eco2d/code/vendors/raylib-nuklear/README.md

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2023-01-15 15:59:33 +00:00
# raylib-nuklear
Use the [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) immediate mode cross-platform GUI library in [raylib](https://www.raylib.com/).
[![raylib-nuklear-example Screenshot](examples/raylib-nuklear-example.png)](examples)
## Usage
1. Since this is a header-only library, you must first define `RAYLIB_NUKLEAR_IMPLEMENTATION` in one of your `.c` files...
``` c
#define RAYLIB_NUKLEAR_IMPLEMENTATION
```
2. Include the [`raylib-nuklear.h`](include/raylib-nuklear.h) file...
``` c
#include "path/to/raylib-nuklear.h"
```
3. Use `InitNuklear(fontSize)` or `InitNuklearEx(font, fontSize)` to create the nuklear context...
``` c
struct nk_context *ctx = InitNuklear(10);
```
4. Build your Nuklear GUI through the standard [Nuklear API](https://github.com/Immediate-Mode-UI/Nuklear/wiki/Window)
5. Update the input for the GUI using `UpdateNuklear(ctx)`
6. Render the context using `DrawNuklear(ctx)`
7. Destroy the nuklear context with `UnloadNuklear(ctx)`
## Example
``` c
#define RAYLIB_NUKLEAR_IMPLEMENTATION
#include "raylib-nuklear.h"
int main() {
InitWindow(640, 480, "raylib-nuklear example");
// Create the Nuklear Context
int fontSize = 10;
struct nk_context *ctx = InitNuklear(fontSize);
while (!WindowShouldClose()) {
// Update the Nuklear context, along with input
UpdateNuklear(ctx);
// Nuklear GUI Code
// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Window
if (nk_begin(ctx, "Nuklear", nk_rect(100, 100, 220, 220),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
if (nk_button_label(ctx, "Button")) {
// Button was clicked!
}
}
nk_end(ctx);
// Render
BeginDrawing();
ClearBackground(RAYWHITE);
// Render the Nuklear GUI
DrawNuklear(ctx);
EndDrawing();
}
// De-initialize the Nuklear GUI
UnloadNuklear(ctx);
CloseWindow();
return 0;
}
```
## API
``` c
struct nk_context* InitNuklear(int fontSize); // Initialize the Nuklear GUI context
struct nk_context* InitNuklearEx(Font font, float fontSize); // Initialize the Nuklear GUI context, with a custom font
void UpdateNuklear(struct nk_context * ctx); // Update the input state and internal components for Nuklear
void DrawNuklear(struct nk_context * ctx); // Render the Nuklear GUI on the screen
void UnloadNuklear(struct nk_context * ctx); // Deinitialize the Nuklear context
struct nk_color ColorToNuklear(Color color); // Convert a raylib Color to a Nuklear color object
struct nk_colorf ColorToNuklearF(Color color); // Convert a raylib Color to a Nuklear floating color
struct Color ColorFromNuklear(struct nk_color color); // Convert a Nuklear color to a raylib Color
struct Color ColorFromNuklearF(struct nk_colorf color); // Convert a Nuklear floating color to a raylib Color
struct Rectangle RectangleFromNuklear(struct nk_context * ctx, struct nk_rect rect); // Convert a Nuklear rectangle to a raylib Rectangle
struct nk_rect RectangleToNuklear(struct nk_context * ctx, Rectangle rect); // Convert a raylib Rectangle to a Nuklear Rectangle
struct nk_image TextureToNuklear(Texture tex); // Convert a raylib Texture to A Nuklear image
struct Texture TextureFromNuklear(struct nk_image img); // Convert a Nuklear image to a raylib Texture
struct nk_image LoadNuklearImage(const char* path); // Load a Nuklear image
void UnloadNuklearImage(struct nk_image img); // Unload a Nuklear image. And free its data
void CleanupNuklearImage(struct nk_image img); // Frees the data stored by the Nuklear image
void SetNuklearScaling(struct nk_context * ctx, float scaling); // Scale the graphical user interface larger or smaller (1 is the default)
float GetNuklearScaling(struct nk_context * ctx); // Retrieves the scale of the given Nuklear contextgit
```
See the [Nuklear API documenation](https://immediate-mode-ui.github.io/Nuklear/doc/nuklear.html) for more how to use Nuklear.
## Comparision
There are a few other graphical user interface solutions out there for use with raylib. While every project's needs differ, this aims to compare and contrast each one. In general, however, if you're unsure which GUI to use, use raygui.
### Nuklear
[Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) is a fully fledged immediate mode GUI library, providing a full set of controls and widgets.
#### Pros
- Portability, as it's written in C99
- Automatic layouts
- Lots of controls
- [Documentation](https://immediate-mode-ui.github.io/Nuklear/doc/index.html)
- Stable API
#### Cons
- Larger code size, which can result in slower compile time
- Slightly more complex API than raygui
### raygui
[raygui](https://github.com/raysan5/raygui) is a companion library for raylib, and is a tiny, lightweight immediate mode GUI.
#### Pros
- Targets the same platforms as raylib
- Tiny code size
- Minimal API
- Easy to use
- Matches the coding conventions of raylib
#### Cons
- No automatic layouts
- No documentation
- Not many advanced controls
### ImGui
[ImGui](https://github.com/ocornut/imgui), used in raylib with [rlImGui](https://github.com/raylib-extras/rlImGui), is a very powerful graphical user interface for C++.
#### Pros
- Pretty much an industry standard
- Lots of advanced controls
- Automatic layouts
#### Cons
- Requires C++
## Development
While this project uses CMake, CMake is not required in order to use *raylib-nuklear*.
```
git submodule update --init
mkdir build
cd build
cmake ..
make
./example/raylib-nuklear-example
make test
```
## License
*raylib-nuklear* is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.