eco2d/code/game/src/renderer_v0.c

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static Camera2D render_camera;
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static float zoom_overlay_tran = 0.0f;
#define CAM_OVERLAY_ZOOM_LEVEL 0.80f
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#define ALPHA(x) ColorAlpha(x, data->tran_time)
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float zpl_lerp(float,float,float);
float zpl_to_degrees(float);
void DEBUG_draw_ground(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_CHUNK: {
world_view *view = game_world_view_get_active();
int32_t size = view->chunk_size * WORLD_BLOCK_SIZE;
int16_t offset = 0;
float x = data->x * size + offset;
float y = data->y * size + offset;
RenderTexture2D tex = GetChunkTexture(key);
DrawTextureRec(tex.texture, (Rectangle){0, 0, tex.texture.width, -tex.texture.height}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
if (zoom_overlay_tran > 0.02f) {
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), (int16_t)x+15, (int16_t)y+15, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
}
}break;
default:break;
}
}
void DEBUG_draw_entities(uint64_t key, entity_view * data) {
uint16_t size = 16;
uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
float font_spacing = 1.1f;
float title_bg_offset = 4;
float fixed_title_offset = 8;
switch (data->kind) {
case EKIND_DEMO_NPC: {
float x = data->x;
float y = data->y;
DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
}break;
case EKIND_PLAYER: {
float x = data->x;
float y = data->y;
float health = (data->hp / data->max_hp);
const char *title = TextFormat("Player %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
}break;
case EKIND_MACRO_BOT: {
float x = data->x;
float y = data->y;
const char *title = TextFormat("Bot %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time));
DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
}break;
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case EKIND_ITEM: {
float x = data->x;
float y = data->y;
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
}break;
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default:break;
}
}
void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_VEHICLE: {
float x = data->x;
float y = data->y;
float const w = 80;
float const h = 50;
DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(RED, data->tran_time));
}break;
default:break;
}
}
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void renderer_draw_v0(void) {
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render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, 0.18);
camera_update();
camera game_camera = camera_get();
render_camera.target = (Vector2){game_camera.x, game_camera.y};
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
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ClearBackground(GetColor(0x222034));
BeginMode2D(render_camera);
game_world_view_active_entity_map(DEBUG_draw_ground);
game_world_view_active_entity_map(DEBUG_draw_entities_low);
game_world_view_active_entity_map(DEBUG_draw_entities);
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EndMode2D();
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}
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void renderer_init_v0(void) {
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render_camera.target = (Vector2){0.0f,0.0f};
render_camera.offset = (Vector2){screenWidth >> 1, screenHeight >> 1};
render_camera.rotation = 0.0f;
render_camera.zoom = 1.5f;
// NOTE(zaklaus): Paint the screen before we load the game
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
BeginDrawing();
ClearBackground(GetColor(0x222034));
char const *loading_text = "zpl.eco2d is loading...";
int text_w = MeasureText(loading_text, 120);
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
EndDrawing();
blocks_setup();
assets_setup();
}
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void renderer_shutdown_v0(void) {
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blocks_destroy();
assets_destroy();
}