20 lines
403 B
C
20 lines
403 B
C
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#include "models/device.h"
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#include "models/entity.h"
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#include "world/entity_view.h"
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#include "world/world.h"
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#include "models/components.h"
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uint64_t device_spawn(asset_id id) {
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ecs_entity_t e = entity_spawn(EKIND_DEVICE);
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Device *dev = ecs_get_mut(world_ecs(), e, Device);
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dev->asset = id;
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return (uint64_t)e;
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}
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void device_despawn(uint64_t ent_id) {
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entity_despawn(ent_id);
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}
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