eco2d/code/games/survival/src/game.c

43 lines
1.1 KiB
C
Raw Normal View History

2023-02-02 12:24:16 +00:00
#include "core/game.h"
#include "game.h"
#include "world/world.h"
#include "models/components.h"
#include "systems/systems.h"
#include "models/entity.h"
#include "world/entity_view.h"
#include "gui/notifications.h"
// custom systems
#include "system_mob.c"
void mob_systems(ecs_world_t *ecs) {
ECS_SYSTEM_TICKED_EX(ecs, MobDetectPlayers, EcsPostUpdate, 100.0f, components.Position, components.Mob);
ECS_SYSTEM(ecs, MobMovement, EcsPostUpdate, components.Velocity, components.Position, components.MobHuntPlayer);
ECS_SYSTEM_TICKED(ecs, MobMeleeAtk, EcsPostUpdate, components.Position, components.Mob, components.MobHuntPlayer, components.MobMelee);
//ECS_OBSERVER(ecs, MobDetectPlayers1, EcsOnAdd, components.Mob);
}
void game_input() {
game_core_input();
}
void game_update() {
game_core_update();
}
void game_render() {
game_core_render();
}
void game_setup_ecs() {
mob_systems(world_ecs());
}
void game_player_joined(uint64_t ent) {
notification_push("test1", "Hello World!");
}
void game_player_departed(uint64_t ent) {
}