eco2d/code/apps/client/source/main.c

60 lines
2.2 KiB
C
Raw Normal View History

2021-01-11 20:08:16 +00:00
#define ZPL_IMPL
#include "zpl.h"
2021-05-04 17:39:50 +00:00
#include "system.h"
2021-01-10 16:42:01 +00:00
#include "game.h"
2021-05-04 17:39:50 +00:00
#define DEFAULT_WORLD_SEED 302097
#define DEFAULT_BLOCK_SIZE 64 /* amount of units within a block (single axis) */
#define DEFAULT_CHUNK_SIZE 3 /* amount of blocks within a chunk (single axis) */
#define DEFAULT_WORLD_SIZE 8 /* amount of chunks within a world (single axis) */
int main(int argc, char** argv)
2021-01-10 16:42:01 +00:00
{
2021-05-04 17:39:50 +00:00
zpl_opts opts={0};
zpl_opts_init(&opts, zpl_heap(), argv[0]);
zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "s", "single-player", "play single-player game.", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT);
zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "bs", "block-size", "amount of units within a block (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT);
uint32_t ok = zpl_opts_compile(&opts, argc, argv);
if (!ok) {
zpl_opts_print_errors(&opts);
zpl_opts_print_help(&opts);
return -1;
}
2021-05-04 19:22:55 +00:00
int8_t is_networked_play = !zpl_opts_has_arg(&opts, "single-player");
2021-05-04 17:39:50 +00:00
int32_t seed = zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED);
uint16_t block_size = zpl_opts_integer(&opts, "block-size", DEFAULT_BLOCK_SIZE);
uint16_t chunk_size = zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE);
uint16_t world_size = zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE);
if (zpl_opts_has_arg(&opts, "random-seed")) {
zpl_random rnd={0};
zpl_random_init(&rnd);
seed = zpl_random_gen_u32(&rnd);
zpl_printf("Seed: %u\n", seed);
}
2021-01-11 21:12:26 +00:00
sighandler_register();
2021-05-04 19:22:55 +00:00
game_init(is_networked_play, seed, block_size, chunk_size, world_size);
2021-05-04 17:39:50 +00:00
2021-05-04 19:45:51 +00:00
while (game_is_running()) {
2021-01-10 16:42:01 +00:00
game_input();
game_update();
game_render();
}
game_shutdown();
2021-01-11 21:12:26 +00:00
sighandler_unregister();
2021-05-04 17:39:50 +00:00
zpl_opts_free(&opts);
2021-01-10 16:42:01 +00:00
return 0;
}