2021-08-10 11:19:45 +00:00
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#define DEMO_NPC_CHANGEDIR_FACTOR 0.1
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#define DEMO_NPC_MOVE_SPEED 1500
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void DemoNPCMoveAround(ecs_iter_t *it) {
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Velocity *v = ecs_column(it, Velocity, 1);
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for (int i = 0; i < it->count; i++) {
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v[i].x = zpl_lerp(v[i].x, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
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v[i].y = zpl_lerp(v[i].y, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
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}
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}
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void DemoPlaceIceBlock(ecs_iter_t *it) {
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Input *in = ecs_column(it, Input, 1);
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Position *p = ecs_column(it, Position, 2);
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uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
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for (int i = 0; i < it->count; i++) {
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if (in[i].use) {
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2021-08-11 09:24:44 +00:00
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in[i].use = false;
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2021-08-10 11:19:45 +00:00
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world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y);
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2021-08-11 09:24:44 +00:00
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world_chunk_replace_block(it->world, l.chunk_id, l.id, watr_id);
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2021-08-10 11:19:45 +00:00
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}
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}
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}
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