eco2d/code/game/src/camera.h

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2021-05-05 10:14:52 +00:00
#pragma once
#include "system.h"
typedef enum {
CAMERA_MODE_STATIONARY,
CAMERA_MODE_FOLLOW,
CAMERA_MODE_FORCE_UINT8 = UINT8_MAX
} camera_mode;
typedef struct {
camera_mode mode;
uint64_t ent_id;
double x, y;
// HACK(zaklaus): Don't lerp if this is the first time we follow any entity.
bool first_time;
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} camera;
void camera_reset(void);
void camera_update(void);
void camera_set_follow(uint64_t ent_id);
void camera_set_pos(double x, double y);
camera camera_get(void);