eco2d/code/games/survival/src/main.c

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#define ZPL_IMPL
#include "zpl.h"
#include "platform/system.h"
#include "core/game.h"
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#include "game.h"
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#include "models/entity.h"
#include "world/entity_view.h"
#include "utils/options.h"
#include "platform/signal_handling.h"
#include "platform/profiler.h"
#include "flecs.h"
#include "flecs/flecs_os_api_stdcpp.h"
#include "models/components.h"
#include "systems/systems.h"
#include "platform/arch.h"
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ZPL_DIAGNOSTIC_PUSH_WARNLEVEL(0)
#include "tinyc2.h"
ZPL_DIAGNOSTIC_POP
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#define DEFAULT_WORLD_SEED 302097
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
#define DEFAULT_WORLD_SIZE 5 /* amount of chunks within a world (single axis) */
/*
TODO
- monster spawner
- the longer we survive, the more and stronger enemies we spawn
- player grows HP by leveling up
- XP increases by killing mobs
- player can pick an "ability" upon reaching level milestones
- abilities: armor/shield, TODO ...
- enemies damage player when close to him in ticks (damage effects, ...)
- basic projectile pooling (flecs)
- somewhat believable world gen, small hamlets with cols, etc
*/
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int main(int argc, char** argv) {
zpl_opts opts={0};
zpl_opts_init(&opts, zpl_heap(), argv[0]);
zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "d", "server-only", "run dedicated server", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT);
zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG);
//zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "ip", "host", "host IP address", ZPL_OPTS_STRING);
zpl_opts_add(&opts, "port", "port", "port number", ZPL_OPTS_INT);
uint32_t ok = zpl_opts_compile(&opts, argc, argv);
if (!ok) {
zpl_opts_print_errors(&opts);
zpl_opts_print_help(&opts);
return -1;
}
int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only");
int8_t is_server_only = zpl_opts_has_arg(&opts, "server-only");
int32_t seed = (int32_t)zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED);
uint16_t world_size = (uint16_t)zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE);
uint16_t chunk_size = DEFAULT_CHUNK_SIZE; //zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE);
zpl_string host = zpl_opts_string(&opts, "host", NULL);
uint16_t port = (uint16_t)zpl_opts_integer(&opts, "port", 0);
game_kind play_mode = GAMEKIND_SINGLE;
if (is_viewer_only) play_mode = GAMEKIND_CLIENT;
if (is_server_only) play_mode = GAMEKIND_HEADLESS;
if (zpl_opts_has_arg(&opts, "random-seed")) {
zpl_random rnd={0};
zpl_random_init(&rnd);
seed = zpl_random_gen_u32(&rnd);
zpl_printf("Seed: %u\n", seed);
}
if (zpl_opts_has_arg(&opts, "preview-map")) {
generate_minimap(seed, WORLD_BLOCK_SIZE, chunk_size, world_size);
return 0;
}
sighandler_register();
game_init(host, port, play_mode, 1, seed, chunk_size, world_size, 0);
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game_setup_ecs();
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game_run();
game_shutdown();
sighandler_unregister();
zpl_string_free(host);
zpl_opts_free(&opts);
return 0;
}