eco2d/code/game/src/world/blocks.h

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#pragma once
#include "system.h"
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#include "assets.h"
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typedef enum {
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BLOCK_FLAG_COLLISION = (1 << 1),
BLOCK_FLAG_HAZARD = (1 << 2),
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} block_flags;
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int32_t blocks_setup(void);
void blocks_destroy(void);
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uint8_t blocks_find(asset_id kind);
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char *blocks_get_name(uint8_t id);
char blocks_get_symbol(uint8_t id);
uint32_t blocks_get_flags(uint8_t id);
float blocks_get_drag(uint8_t id);
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float blocks_get_friction(uint8_t id);
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float blocks_get_bounce(uint8_t id);
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float blocks_get_velx(uint8_t id);
float blocks_get_vely(uint8_t id);
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// NOTE(zaklaus): viewer-related functions
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void *blocks_get_img(uint8_t id);
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void blocks_build_chunk_tex(uint64_t id, uint8_t *blocks, void *view);
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void *blocks_get_chunk_tex(uint64_t id);
void blocks_remove_chunk_tex(uint64_t id);