eco2d/code/game/header/gen/texgen.h

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#pragma once
#include "system.h"
#include "raylib.h"
#include "world/blocks.h"
#include "assets.h"
Texture2D texgen_build_block(uint32_t biome, uint32_t kind);
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Texture2D texgen_build_sprite(asset_id id);