2021-08-10 11:19:45 +00:00
|
|
|
#define PLR_MOVE_SPEED 50.0
|
|
|
|
#define PLR_MOVE_SPEED_MULT 4.0
|
|
|
|
|
|
|
|
void MovementImpulse(ecs_iter_t *it) {
|
|
|
|
Input *in = ecs_column(it, Input, 1);
|
|
|
|
Velocity *v = ecs_column(it, Velocity, 2);
|
2021-08-11 10:22:46 +00:00
|
|
|
Position *p = ecs_term(it, Position, 3);
|
2021-08-10 11:19:45 +00:00
|
|
|
|
|
|
|
for (int i = 0; i < it->count; i++) {
|
2021-08-11 10:22:46 +00:00
|
|
|
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
|
2021-08-11 16:19:10 +00:00
|
|
|
float drag = zpl_clamp(blocks_get_drag(lookup.block_id), 0.0f, 1.0f);
|
2021-08-10 11:19:45 +00:00
|
|
|
double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
|
|
|
|
if (zpl_abs(v[i].x) < speed && in[i].x)
|
2021-08-11 10:22:46 +00:00
|
|
|
v[i].x += in[i].x*speed*drag;
|
2021-08-10 11:19:45 +00:00
|
|
|
if (zpl_abs(v[i].y) < speed && in[i].y)
|
2021-08-11 10:22:46 +00:00
|
|
|
v[i].y += in[i].y*speed*drag;
|
2021-08-10 11:19:45 +00:00
|
|
|
}
|
|
|
|
}
|