2021-05-04 19:45:51 +00:00
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#include "game.h"
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#include "platform.h"
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#include "world/world.h"
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2021-05-05 09:25:05 +00:00
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#include "packet.h"
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2021-05-04 19:45:51 +00:00
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#include "signal_handling.h"
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#include "network.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_dash.h"
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#include "flecs/flecs_systems_civetweb.h"
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#include "flecs/flecs_os_api_stdcpp.h"
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static WORLD_PKT_READER(mp_pkt_reader) {
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pkt_header header = {0};
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uint32_t ok = pkt_header_decode(&header, data, datalen);
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if (ok && header.ok) {
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return pkt_handlers[header.id].handler(&header) >= 0;
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} else {
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zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok);
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}
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return -1;
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}
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void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) {
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sighandler_register();
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stdcpp_set_os_api();
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zpl_printf("[INFO] Generating world of size: %d x %d\n", world_size, world_size);
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world_init(seed, block_size, chunk_size, world_size, mp_pkt_reader, mp_pkt_writer);
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/* server dashboard */
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{
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ECS_IMPORT(world_ecs(), FlecsDash);
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ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
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ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
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ecs_set_target_fps(world_ecs(), 60);
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}
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zpl_printf("[INFO] Initializing network...\n");
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network_init();
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network_server_start("0.0.0.0", 27000);
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}
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int8_t game_is_networked() {
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return 1;
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}
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void game_shutdown() {
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network_server_stop();
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network_destroy();
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world_destroy();
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sighandler_unregister();
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zpl_printf("Bye!\n");
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}
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uint8_t game_is_running() {
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return 1;
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}
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void game_input() {
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}
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void game_update() {
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network_server_tick();
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world_update();
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}
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void game_render() {
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}
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