eco2d/code/apps/server/CMakeLists.txt

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CMake
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add_executable(eco2d-server
source/main.c
source/network.c
source/utils/options.c
source/world/perlin.c
source/world/world.c
source/world/blocks.c
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header/network.h
header/platform.h
header/utils/options.h
header/world/perlin.h
header/world/world.h
header/world/blocks.h
header/world/blocks_info.h
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header/components/net.h
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header/components/physics.h
header/components/general.h
header/components/controllers.h
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../../vendors/cwpack/cwpack.c
../../vendors/cwpack/cwpack.h
../../vendors/flecs/flecs.c
../../vendors/flecs/flecs.h
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../../vendors/flecs/flecs_meta.c
../../vendors/flecs/flecs_meta.h
../../common/signal_handling.c
../../common/signal_handling.h
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../../common/assets.h
../../common/assets.c
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)
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include_directories(eco2d-server header)
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if (WIN32)
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target_link_libraries(eco2d-server winmm)
elseif (APPLE)
target_link_libraries(eco2d-server pthread m dl)
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elseif (UNIX)
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target_link_libraries(eco2d-server pthread m dl atomic)
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endif()