eco2d/code/apps/server/source/utils/options.c

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#include <stdio.h>
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#include "world/world.h"
#include "world/blocks.h"
#include "utils/options.h"
void generate_minimap(int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) {
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world_init(seed, 3, chunk_size, world_size, NULL, NULL);
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uint8_t const *world;
uint32_t world_length = chunk_size * world_size;
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uint32_t len = world_buf(&world, NULL);
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for (int i=0; i<len; i++) {
if (i > 0 && i % world_length == 0) {
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putc('\n', stdout);
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}
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putc(blocks_get_symbol(world[i]), stdout);
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}
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putc('\n', stdout);
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world_destroy();
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}