2021-05-12 15:50:30 +00:00
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#include "world/blocks.h"
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static block blocks[] = {
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{.name = "base-ground", .flags = 0, .kind = BLOCK_KIND_GROUND, .biome = 0, .symbol = '.'},
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2021-07-18 18:30:27 +00:00
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{.name = "base-dirt", .flags = 0, .kind = BLOCK_KIND_DIRT, .biome = 0, .symbol = ','},
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2021-05-12 15:50:30 +00:00
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{.name = "base-wall", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_WALL, .biome = 0, .symbol = '#'},
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{.name = "base-hill", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_HILL, .biome = 0, .symbol = '^'},
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{.name = "base-hill-snow", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_HILL_SNOW, .biome = 0, .symbol = '*'},
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{.name = "base-water", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_WATER, .biome = 0, .symbol = '~'},
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};
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