eco2d/code/apps/client/source/prediction.c

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#include "zpl.h"
#include "prediction.h"
#include "world/world.h"
#define PREDICT_SMOOTH_FACTOR_LO 0.8
#define PREDICT_SMOOTH_FACTOR_HI 0.12
float smooth_val(float cur, float tgt, float dt) {
return zpl_lerp(cur, tgt, zpl_lerp(PREDICT_SMOOTH_FACTOR_HI, PREDICT_SMOOTH_FACTOR_LO, zpl_unlerp(dt, WORLD_TRACKER_UPDATE_FAST_MS, WORLD_TRACKER_UPDATE_SLOW_MS)));
}
void predict_receive_update(entity_view *d, entity_view *data) {
if (d && data->flag & EFLAG_INTERP) {
// NOTE(zaklaus): store target pos but keep x,y unchanged
float tx = data->x;
float ty = data->y;
data->x = d->x;
data->y = d->y;
data->tx = tx;
data->ty = ty;
}
}