eco2d/project.4coder

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version(1);
project_name = "eco2d";
patterns =
{
"*.c",
"*.cpp",
"*.jai",
"*.odin",
"*.zig",
"*.h",
"*.inc",
"*.bat",
"*.sh",
"*.4coder",
"*.txt",
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"*.cmake",
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};
blacklist_patterns =
{
".*",
};
load_paths =
{
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{{
{ ".", .recursive = false, .relative = true },
{ "code/game", .recursive = true, .relative = true },
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{ "code/common", .recursive = true, .relative = true },
{ "code/modules", .recursive = true, .relative = true },
{ "code/vendors", .recursive = true, .relative = true },
{ "cmake", .recursive = true, .relative = true },
{ "build/_deps/raylib-src/src", .recursive = true, .relative = true }
}, .os = "win"}
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};
command_list =
{
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{
.name = "build",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
.cmd =
{
{ "cmake --build build", .os = "win" },
},
},
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{
.name = "run",
.out = "*console*",
.footer_panel = false,
.save_dirty_files = true,
.cursor_at_end = true,
.cmd =
{
{ "run.bat", .os = "win" },
},
},
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};
fkey_command[1] = "build";
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fkey_command[2] = "run";