#include "core/rules.h"

game_rulesdef game_rules = {
    .phy_walk_drag = 4.23f,
    .demo_npc_move_speed = 500,
    .demo_npc_steer_speed = 300,
    .item_pick_radius = 25.0f,
    .item_merger_radius = 75.0f,
    .item_attract_radius = 75.0f,
    .item_attract_force = 1.98f,
    .item_container_reach_radius = 105.0f,
    .item_drop_pickup_time = 2.5f,
    .item_drop_merger_time = 6.5f,
    .plr_move_speed = 800.0f,
    .plr_move_speed_mult = 1.5f,
    .vehicle_force = 240.8f,
    .vehicle_accel = 0.032f,
    .vehicle_decel = 0.28f,
    .vehicle_steer = 35.89f,
    .vehicle_steer_compensation = 4.0f,
    .vehicle_steer_revert = 6.0941816f,
    .vehicle_power = 97.89f,
    .vehicle_brake_force = 0.84f,
    .veh_enter_radius = 45.0f,
    .blueprint_build_time = 1.5f,
};
