assimp/code/FBXParser.h

175 lines
3.8 KiB
C++

/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FBXParser.h
* @brief FBX parsing code
*/
#ifndef INCLUDED_AI_FBX_PARSER_H
#define INCLUDED_AI_FBX_PARSER_H
#include <vector>
#include <map>
#include <string>
#include <boost/shared_ptr.hpp>
#include "LogAux.h"
#include "FBXCompileConfig.h"
#include "FBXTokenizer.h"
namespace Assimp {
namespace FBX {
class Scope;
class Parser;
class Element;
// should actually use 0x's unique_ptr for some of those
typedef std::vector< boost::shared_ptr<Scope> > ScopeList;
typedef std::fbx_unordered_multimap< std::string, boost::shared_ptr<Element> > ElementMap;
/** FBX data entity that consists of a key:value tuple.
*
* Example:
* @verbatim
* AnimationCurve: 23, "AnimCurve::", "" {
* [..]
* }
* @endverbatim
*
* As can be seen in this sample, elements can contain nested #Scope
* as their trailing member. **/
class Element
{
public:
Element(Parser& parser);
~Element();
public:
const std::string& Key() const {
return key;
}
const TokenList& Tokens() const {
return tokens;
}
private:
std::string key;
TokenList tokens;
boost::shared_ptr<Scope> compound;
};
/** FBX data entity that consists of a 'scope', a collection
* of not necessarily unique #Element instances.
*
* Example:
* @verbatim
* GlobalSettings: {
* Version: 1000
* Properties70:
* [...]
* }
* @endverbatim */
class Scope
{
public:
Scope(Parser& parser);
~Scope();
public:
const ElementMap& Elements() const {
return elements;
}
private:
ElementMap elements;
};
/** FBX parsing class, takes a list of input tokens and generates a hierarchy
* of nested #Scope instances, representing the fbx DOM.*/
class Parser : public LogFunctions<Parser>
{
public:
Parser (const TokenList& tokens);
~Parser();
public:
const Scope& GetRootScope() const {
return *root.get();
}
private:
friend class Scope;
friend class Element;
TokenPtr GetNextToken();
TokenPtr PeekNextToken();
private:
const TokenList& tokens;
TokenList::const_iterator cursor;
boost::scoped_ptr<Scope> root;
};
} // ! FBX
} // ! Assimp
#endif // ! INCLUDED_AI_FBX_PARSER_H