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There's list loop enumeration and incompatible template codes which may cause compile errors due to different compilers. |
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IPHONEOS_ARM64_TOOLCHAIN.cmake | ||
IPHONEOS_ARMV6_TOOLCHAIN.cmake | ||
IPHONEOS_ARMV7S_TOOLCHAIN.cmake | ||
IPHONEOS_ARMV7_TOOLCHAIN.cmake | ||
IPHONEOS_I386_TOOLCHAIN.cmake | ||
IPHONEOS_X86_64_TOOLCHAIN.cmake | ||
README.md | ||
build.sh |
README.md
assimp for iOS
(deployment target 6.0+, 32/64bit)
Builds assimp libraries for several iOS CPU architectures at once, and outputs a fat binary from the result.
Run the build.sh script from the ./port/iOS/
directory. See ./build.sh --help for information about command line options.
shadeds-Mac:iOS arul$ ./build.sh --help
[!] ./build.sh - assimp iOS build script
- don't build fat library (--no-fat)
- supported architectures(--archs): armv7, armv7s, arm64, i386, x86_64
- supported C++ STD libs.(--stdlib): libc++, libstdc++
Example:
cd ./port/iOS/
./build.sh --stdlib=libc++ --archs="armv7 arm64 i386"
Supported architectures/devices:
Simulator
- i386
- x86_64
Device
ARMv6 (dropped after iOS 6.0)- ARMv7
- ARMv7-s
- ARM64
Building with older iOS SDK versions
The script should work out of the box for the iOS 8.x SDKs and probably newer releases as well. If you are using SDK version 7.x or older, you need to specify the exact SDK version inside build.sh, for example:
IOS_SDK_VERSION=7.1
Optimization
By default, no compiler optimizations are specified inside the build script. For an optimized build, add the corresponding flags to the CFLAGS definition inside build.sh.