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klickverbot fe1c9ec3d0 Synchronized D bindings with the latest C header.
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doc Ogre Animations implemented but they don't work yet. 2009-09-28 16:53:33 +00:00
include FEATURE: Adding format auto-detection to OBJ loader basing on some distinct keywords. 2009-09-30 17:55:21 +00:00
mkutil Adding support for Unicode input files to most text file loaders (BVH and MD5 missing for now). 2009-08-21 22:49:58 +00:00
port Synchronized D bindings with the latest C header. 2009-10-04 15:09:55 +00:00
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tools Adding support for Unicode input files to most text file loaders (BVH and MD5 missing for now). 2009-08-21 22:49:58 +00:00
workspaces Ogre Animations implemented but they don't work yet. 2009-09-28 16:53:33 +00:00
CMakeLists.txt - Add cmake buildfile for unitests ( currently no cppunit is part of the makefile ). 2009-08-02 20:53:30 +00:00
CREDITS FIX: ColladaLoader now ignores missing 'meter' attribute in Collada files produced by C4D. Adding a c4ddae test file. Thanks to Tobias Rittig to point it out. 2009-09-26 21:54:56 +00:00
INSTALL A couple of small documentation fixes (spelling, missing characters, …). 2009-07-31 22:34:21 +00:00
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README ASSIMP Beta 1, final fixes for the release. 2008-09-13 22:31:15 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding the Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD

1.2 File structure

The Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.