199 lines
5.1 KiB
C++
199 lines
5.1 KiB
C++
/*
|
|
Open Asset Import Library (ASSIMP)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
#ifndef ASSIMP_Q3BSPFILEDATA_H_INC
|
|
#define ASSIMP_Q3BSPFILEDATA_H_INC
|
|
|
|
#include <vector>
|
|
|
|
namespace Assimp
|
|
{
|
|
namespace Q3BSP
|
|
{
|
|
|
|
static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
|
|
static const int VERION_Q3LEVEL = 46; ///< Supported version.
|
|
|
|
/// Geometric type enumeration
|
|
enum Q3BSPGeoType
|
|
{
|
|
Polygon = 1,
|
|
Patch,
|
|
TriangleMesh,
|
|
Billboard
|
|
};
|
|
|
|
/// Integer vector.
|
|
struct ceVec3i
|
|
{
|
|
int x, y, z;
|
|
ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
|
|
ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
|
|
};
|
|
|
|
/// Fileheader
|
|
struct sQ3BSPHeader
|
|
{
|
|
char strID[ 4 ]; //!< Should be "IBSP"
|
|
int iVersion; //!< 46 for standard levels
|
|
};
|
|
|
|
/// Descripes an entry.
|
|
struct sQ3BSPLump
|
|
{
|
|
int iOffset; ///< Offset from startpointer of file
|
|
int iSize; ///< Size fo part
|
|
};
|
|
|
|
struct vec2f
|
|
{
|
|
float x,y;
|
|
};
|
|
|
|
struct vec3f
|
|
{
|
|
float x, y, z;
|
|
};
|
|
|
|
/// Vertex of a Q3 level
|
|
struct sQ3BSPVertex
|
|
{
|
|
vec3f vPosition; ///< Position of vertex
|
|
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
|
|
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
|
|
vec3f vNormal; ///< vertex normale
|
|
unsigned char bColor[ 4 ]; ///< Color in RGBA
|
|
};
|
|
|
|
/// A face in bsp format info
|
|
struct sQ3BSPFace
|
|
{
|
|
int iTextureID; ///< Index in texture array
|
|
int iEffect; ///< Index in effectarray (-1 = no effect)
|
|
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
|
|
int iVertexIndex; ///< Start index of polygon
|
|
int iNumOfVerts; ///< Number of vertices
|
|
int iFaceVertexIndex; ///< Index of first mesh vertex
|
|
int iNumOfFaceVerts; ///< Anzahl der Meshvertices
|
|
int iLightmapID; ///< Index to the lightmap array
|
|
int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
|
|
int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
|
|
vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
|
|
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
|
|
vec3f vNormal; ///< Polygonnormale
|
|
int patchWidth, patchHeight; ///< bezier patch
|
|
};
|
|
|
|
/// A quake3 texture name.
|
|
struct sQ3BSPTexture
|
|
{
|
|
char strName[ 64 ]; ///< Name of the texture without extention
|
|
int iFlags; ///< Not used
|
|
int iContents; ///< Not used
|
|
};
|
|
|
|
/// A lightmap of the level, size 128 x 128, RGB components.
|
|
struct sQ3BSPLightmap
|
|
{
|
|
unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
|
|
sQ3BSPLightmap()
|
|
{
|
|
memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
|
|
}
|
|
};
|
|
|
|
struct SubPatch
|
|
{
|
|
std::vector<size_t> indices;
|
|
int lightmapID;
|
|
};
|
|
|
|
enum eLumps
|
|
{
|
|
kEntities = 0,
|
|
kTextures,
|
|
kPlanes,
|
|
kNodes,
|
|
kLeafs,
|
|
kLeafFaces,
|
|
kLeafBrushes,
|
|
kModels,
|
|
kBrushes,
|
|
kBrushSides,
|
|
kVertices,
|
|
kMeshVerts,
|
|
kShaders,
|
|
kFaces,
|
|
kLightmaps,
|
|
kLightVolumes,
|
|
kVisData,
|
|
kMaxLumps
|
|
};
|
|
|
|
struct Q3BSPModel
|
|
{
|
|
std::vector<unsigned char> m_Data;
|
|
std::vector<sQ3BSPLump*> m_Lumps;
|
|
std::vector<sQ3BSPVertex*> m_Vertices;
|
|
std::vector<sQ3BSPFace*> m_Faces;
|
|
std::vector<int> m_Indices;
|
|
std::vector<sQ3BSPTexture*> m_Textures;
|
|
std::vector<sQ3BSPLightmap*> m_Lightmaps;
|
|
std::vector<char> m_EntityData;
|
|
std::string m_ModelName;
|
|
|
|
Q3BSPModel() :
|
|
m_Data(),
|
|
m_Lumps(),
|
|
m_Vertices(),
|
|
m_Faces(),
|
|
m_Indices(),
|
|
m_Textures(),
|
|
m_Lightmaps(),
|
|
m_EntityData()
|
|
{
|
|
// empty
|
|
}
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif // ASSIMP_Q3BSPFILEDATA_H_INC
|