292 lines
10 KiB
C++
292 lines
10 KiB
C++
#include "X3DXmlHelper.h"
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#include "X3DImporter.hpp"
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#include <assimp/ParsingUtils.h>
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namespace Assimp {
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bool X3DXmlHelper::getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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if (values.size() != 3) {
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Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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}
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auto it = values.begin();
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color.r = stof(*it++);
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color.g = stof(*it++);
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color.b = stof(*it);
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &color) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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if (values.size() != 2) {
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Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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}
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auto it = values.begin();
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color.x = stof(*it++);
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color.y = stof(*it);
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &color) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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if (values.size() != 3) {
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Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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}
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auto it = values.begin();
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color.x = stof(*it++);
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color.y = stof(*it++);
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color.z = stof(*it);
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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auto it = values.begin();
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while (it != values.end()) {
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auto s = *it++;
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if (!s.empty())
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boolArray.push_back(s[0] == 't' || s[0] == '1');
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else
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Throw_ConvertFail_Str2ArrB(node.name(), attributeName);
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}
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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auto it = values.begin();
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while (it != values.end()) {
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auto s = *it++;
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if (!s.empty())
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doubleArray.push_back(atof(s.c_str()));
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else
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Throw_ConvertFail_Str2ArrD(node.name(), attributeName);
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}
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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auto it = values.begin();
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while (it != values.end()) {
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auto s = *it++;
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if (!s.empty())
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floatArray.push_back((float)atof(s.c_str()));
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else
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Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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}
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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auto it = values.begin();
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while (it != values.end()) {
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auto s = *it++;
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if (!s.empty())
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intArray.push_back((int32_t)atof(s.c_str()));
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else
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Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
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}
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringList) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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auto it = values.begin();
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std::string currentConcat = "";
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bool inQuotes = false;
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while (it != values.end()) {
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auto s = *it++;
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if (!s.empty()) {
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if (inQuotes) {
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if (*(s.rbegin()) == '"') {
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stringList.push_back(currentConcat + s.substr(0, s.length() - 1));
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currentConcat = "";
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inQuotes = false;
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} else {
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currentConcat += " " + s;
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}
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} else {
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if (s[0] == '"') {
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currentConcat = s.substr(1);
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inQuotes = true;
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} else {
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stringList.push_back(s);
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}
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}
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} else if (!inQuotes)
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Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
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}
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if (inQuotes) Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray) {
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std::list<std::string> tlist;
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if (getStringListAttribute(node, attributeName, tlist)) {
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if (!tlist.empty()) {
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stringArray.reserve(tlist.size());
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for (std::list<std::string>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
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stringArray.push_back(*it);
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}
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return true;
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}
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}
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return false;
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}
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bool X3DXmlHelper::getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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if (values.size() % 2) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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auto it = values.begin();
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while (it != values.end()) {
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aiVector2D tvec;
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tvec.x = (float)atof((*it++).c_str());
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tvec.y = (float)atof((*it++).c_str());
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vectorList.push_back(tvec);
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}
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray) {
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std::list<aiVector2D> tlist;
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if (getVector2DListAttribute(node, attributeName, tlist)) {
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if (!tlist.empty()) {
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vectorArray.reserve(tlist.size());
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for (std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
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vectorArray.push_back(*it);
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}
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return true;
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}
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}
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return false;
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}
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bool X3DXmlHelper::getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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auto it = values.begin();
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while (it != values.end()) {
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aiVector3D tvec;
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tvec.x = (float)atof((*it++).c_str());
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tvec.y = (float)atof((*it++).c_str());
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tvec.z = (float)atof((*it++).c_str());
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vectorList.push_back(tvec);
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}
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray) {
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std::list<aiVector3D> tlist;
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if (getVector3DListAttribute(node, attributeName, tlist)) {
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if (!tlist.empty()) {
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vectorArray.reserve(tlist.size());
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for (std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
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vectorArray.push_back(*it);
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}
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return true;
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}
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}
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return false;
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}
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bool X3DXmlHelper::getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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auto it = values.begin();
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while (it != values.end()) {
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aiColor3D tvec;
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tvec.r = (float)atof((*it++).c_str());
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tvec.g = (float)atof((*it++).c_str());
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tvec.b = (float)atof((*it++).c_str());
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colorList.push_back(tvec);
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}
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return true;
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}
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return false;
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}
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bool X3DXmlHelper::getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList) {
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std::string val;
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if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
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std::vector<std::string> values;
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tokenize<std::string>(val, values, " ");
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if (values.size() % 4 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
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auto it = values.begin();
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while (it != values.end()) {
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aiColor4D tvec;
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tvec.r = (float)atof((*it++).c_str());
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tvec.g = (float)atof((*it++).c_str());
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tvec.b = (float)atof((*it++).c_str());
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tvec.a = (float)atof((*it++).c_str());
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colorList.push_back(tvec);
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}
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return true;
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}
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return false;
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}
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} // namespace Assimp
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