101 lines
3.7 KiB
C++
101 lines
3.7 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_OGREIMPORTER_H_INC
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#define AI_OGREIMPORTER_H_INC
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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#include "BaseImporter.h"
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#include "OgreStructs.h"
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#include "OgreParsingUtils.h"
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#include "../include/assimp/material.h"
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namespace Assimp
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{
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namespace Ogre
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{
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/** Importer for Ogre mesh, skeleton and material formats.
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@todo Support vertex colors.
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@todo Support poses/animations from the mesh file.
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Currently only skeleton file animations are supported. */
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class OgreImporter : public BaseImporter
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{
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public:
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/// BaseImporter override.
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virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
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/// BaseImporter override.
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virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
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/// BaseImporter override.
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virtual const aiImporterDesc *GetInfo() const;
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/// BaseImporter override.
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virtual void SetupProperties(const Importer *pImp);
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private:
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/// Read materials referenced by the @c mesh to @c pScene.
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void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh);
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void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh);
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void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials);
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/// Reads material
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aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string MaterialName);
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// These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
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bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
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bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material);
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bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material);
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std::string m_userDefinedMaterialLibFile;
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bool m_detectTextureTypeFromFilename;
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std::map<aiTextureType, unsigned int> m_textures;
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};
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} // Ogre
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} // Assimp
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#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
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#endif // AI_OGREIMPORTER_H_INC
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