assimp/code/LDrawImporter.cpp

301 lines
8.9 KiB
C++

/** @file LDrawImporter.cpp
* @brief Implementation of the LDraw importer.
*/
#ifndef ASSIMP_BUILD_NO_LDR_IMPORTER
#include "LDrawImporter.h"
using namespace Assimp;
static const aiImporterDesc desc = {
"LDraw Importer",
"Tobias 'diiigle' Rittig",
"",
"ignoring Linetype 5 'optional lines'",
0,
0,
0,
0,
0,
"ldr dat mpd"
};
LDrawImporter::LDrawImporter()
{
}
LDrawImporter::~LDrawImporter()
{
}
// -------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LDrawImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const
{
const std::string extension = GetExtension(pFile);
if (extension == "ldr" || extension == "dat" || extension == "mpd") {
return true;
}
if (!extension.length() || checkSig) {
const char* tokens[] = { "0 !LDRAW_ORG", "0 !LICENSE" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
}
return false;
}
// -------------------------------------------------------------------------------
const aiImporterDesc* LDrawImporter::GetInfo() const
{
return &desc;
}
// -------------------------------------------------------------------------------
void LDrawImporter::SetupProperties(const Importer* pImp)
{
_libPath = pImp->GetPropertyString(AI_CONFIG_IMPORT_LDRAW_LIB_PATH, "");
}
// -------------------------------------------------------------------------------
void LDrawImporter::InternReadFile(const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
boost::scoped_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (file.get() == NULL) {
ThrowException("Failed to open LDraw file " + pFile + ".");
}
// Your task: fill pScene
// Throw a ImportErrorException with a meaningful (!) error message if
// something goes wrong.
std::vector<char> vecBuffer;
TextFileToBuffer(file.get(), vecBuffer);
const char * buffer = &vecBuffer[0];
char DS = pIOHandler->getOsSeparator();
//ensure _libPath points to a valid path
if (_libPath == ""){
//use the models folder as root
_libPath = GetFolderPath(pFile, DS);
}
else if (_libPath.find_last_of(DS) != (_libPath.size() - 1))
{
_libPath += DS;
}
//setup a batch loader, it's quite probable we will need it
BatchLoader loader(pIOHandler);
BatchLoader::PropertyMap loaderParams = BatchLoader::PropertyMap();
SetGenericProperty(loaderParams.strings, AI_CONFIG_IMPORT_LDRAW_LIB_PATH, _libPath);
//TODO estimate sizes
std::vector<aiVector3D> vertices = std::vector<aiVector3D>();
std::vector<aiFace> faces = std::vector<aiFace>();
std::vector<std::pair<unsigned int, aiMatrix4x4*>> fileIds = std::vector<std::pair<unsigned int, aiMatrix4x4*>>();
unsigned int primitivesType = 0;
//iterate line by line
char line[4096];
while (GetNextLine(buffer, line))
{
//line pointer, used as iterator through the line
const char* lp = line;
std::string wholeline = std::string(line);
SkipSpaces(&lp);
if (IsLineEnd(*lp))continue;
if (IsNumeric(*lp)){
int command = ::atoi(lp);
++lp;
if (command == 0){
//it's a comment
continue;
}
else if (command == 1){
//it's a sub file reference, load it
float * params = NULL;
//read a colour constant and 12 floats of a 4x4 matrix
if (!ReadNumFloats(lp, params, 13)){
ThrowException(Formatter::format("could not read ") << 13 << " command parameter floats from the line '" << line << "'");
}
aiMatrix4x4 *mat = new aiMatrix4x4(
params[4], params[5], params[6], params[1],
params[7], params[8], params[9], params[2],
params[10], params[11], params[12], params[3],
0.0f, 0.0f, 0.0f, 1.0f
);
//we read 13 tokens from lp, so we can safely skip them
for (unsigned int i = 0; i < 13; ++i){
SkipToken(lp);
}
std::string subpath = GetNextToken(lp);
if (subpath == ""){
ThrowException("sub-file reference with empty path/filename");
}
//find the full path of the part
std::string fullpath;
if (pIOHandler->Exists(subpath)){
//we are lucky, file is full path referenced
fullpath = subpath;
}
else
{
//test the specified directories of the LDraw Library
static std::vector<std::string> paths{ "parts", "p", "models" };
for (unsigned int i = 0; i < paths.size(); ++i){
if (pIOHandler->Exists(_libPath + paths[i] + DS + subpath)){
fullpath = _libPath + paths[i] + DS + subpath;
break;
}
else if (pIOHandler->Exists(_libPath + ".." + DS+ paths[i] + DS + subpath))
{
fullpath = _libPath + ".." + DS + paths[i] + DS + subpath;
break;
}
}
}
if (fullpath == ""){
//we can't find it
ThrowException("Unable to find file '" + subpath + "'");
}
unsigned int id = loader.AddLoadRequest(fullpath, 0, &loaderParams);
fileIds.push_back(std::pair<unsigned int, aiMatrix4x4*>(id, mat));
continue;
}
else if (command == 2 || command == 3 || command == 4){
//it's a line or a triangle or a quad
float * params = NULL;
//read a colour constant and 2 (line) or 3 (triangle) or 4 (quad) vertices
if (!ReadNumFloats(lp, params, 1 + (command * 3))){
ThrowException(Formatter::format("could not read ") << (1 + (command * 3)) <<" command parameter floats from the line '" << line<<"'");
}
unsigned int index = vertices.size();
//TODO colour @params[0]
vertices.push_back(aiVector3D(params[1], params[2], params[3]));
vertices.push_back(aiVector3D(params[4], params[5], params[6]));
aiFace f = aiFace();
f.mNumIndices = command;
f.mIndices = new unsigned int[command];
f.mIndices[0] = index;
f.mIndices[1] = index + 1;
if (command == 3 || command == 4){
vertices.push_back(aiVector3D(params[7], params[8], params[9]));
f.mIndices[2] = index + 2;
if (command == 3){
//it's a triangle
primitivesType = primitivesType | aiPrimitiveType_TRIANGLE;
}
else if (command == 4){
//it's a quad
vertices.push_back(aiVector3D(params[10], params[11], params[12]));
f.mIndices[3] = index + 3;
primitivesType = primitivesType | aiPrimitiveType_POLYGON;
}
}
else
{
//it's a line
primitivesType = primitivesType | aiPrimitiveType_LINE;
}
faces.push_back(f);
continue;
}
else
{
//it's an optional 'line' or an unknown command, ignore them
continue;
}
}
else
{
//Line starts not with an identifier
ThrowException("Line not starting with an Command Identifier");
}
}
aiScene * master = new aiScene();
//we did read the whole file, now build the scenegraph
master->mRootNode = new aiNode(pFile);
master->mRootNode->mTransformation = aiMatrix4x4();
if (vertices.size() && faces.size())
{
master->mNumMeshes = 1;
master->mMeshes = new aiMesh*[master->mNumMeshes];
//master->mFlags = AI_SCENE_FLAGS_INCOMPLETE;
aiMesh* mesh = new aiMesh();
mesh->mNumFaces = faces.size();
mesh->mFaces = new aiFace[mesh->mNumFaces];
std::copy(faces.begin(), faces.end(), mesh->mFaces);
mesh->mNumVertices = vertices.size();
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
mesh->mPrimitiveTypes = primitivesType;
master->mMeshes[0] = mesh;
master->mRootNode->mNumMeshes = 1;
master->mRootNode->mMeshes = new unsigned int[master->mRootNode->mNumMeshes];
master->mRootNode->mMeshes[0] = 0;
}
if (fileIds.size() != 0){
//we did queue some sub files, get them
loader.LoadAll();
std::vector<AttachmentInfo> attatched(fileIds.size());
for (unsigned int i = 0; i < fileIds.size(); ++i)
{
aiScene* sc = loader.GetImport(fileIds[i].first);
//check for duplicates with diffrent transformation matrix
int duplID = -1;
for (unsigned int j = 0; j < fileIds.size(); j++){
if (j == i) continue; //don't check ourself for duplicates
if (fileIds[j].first == fileIds[i].first && *fileIds[j].second != *fileIds[i].second){
//we found a scene with same id but diffrent transformation => true duplicate
duplID = j;
break;
}
}
aiScene * scene;
if (duplID != -1 && duplID < i){
//duplicate was found and loaded scene was already used
SceneCombiner::CopyScene(&scene, sc);
}
else
{
scene = sc;
}
scene->mRootNode->mTransformation = *fileIds[i].second;
attatched[i] = AttachmentInfo(scene, master->mRootNode);
}
SceneCombiner::MergeScenes(&pScene, master, attatched, AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY);
}
else
{
SceneCombiner::CopySceneFlat(&pScene, master);
}
}
bool LDrawImporter::ReadNumFloats(const char* line, float* & out, unsigned int num)
{
out = new float[num];
for (unsigned int i = 0; i < num; ++i){
std::string token = GetNextToken(line);
if (token == ""){
//unexpected end of line
return false;
}
out[i] = fast_atof(token.c_str());
}
return true;
}
#endif // !ASSIMP_BUILD_NO_LDR_IMPORTER