86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
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#include "UnitTestPCH.h"
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#include "utLimitBoneWeights.h"
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CPPUNIT_TEST_SUITE_REGISTRATION (LimitBoneWeightsTest);
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// ------------------------------------------------------------------------------------------------
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void LimitBoneWeightsTest :: setUp (void)
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{
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// construct the process
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this->piProcess = new LimitBoneWeightsProcess();
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// now need to create a nice mesh for testing purposes
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this->pcMesh = new aiMesh();
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pcMesh->mNumVertices = 500;
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pcMesh->mVertices = new aiVector3D[500]; // uninit.
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pcMesh->mNumBones = 30;
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pcMesh->mBones = new aiBone*[30];
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unsigned int iCur = 0;
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for (unsigned int i = 0; i < 30;++i)
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{
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aiBone* pc = pcMesh->mBones[i] = new aiBone();
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pc->mNumWeights = 250;
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pc->mWeights = new aiVertexWeight[pc->mNumWeights];
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for (unsigned int qq = 0; qq < pc->mNumWeights;++qq)
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{
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aiVertexWeight& v = pc->mWeights[qq];
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v.mVertexId = iCur++;
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if (500 == iCur)iCur = 0;
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v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LimitBoneWeightsTest :: tearDown (void)
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{
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delete pcMesh;
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delete piProcess;
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}
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// ------------------------------------------------------------------------------------------------
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void LimitBoneWeightsTest :: testProcess(void)
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{
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// execute the step on the given data
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piProcess->ProcessMesh(pcMesh);
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// check whether everything is ok ...
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typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
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VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices];
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for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
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asWeights[i].reserve(4);
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// sort back as per-vertex lists
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for (unsigned int i = 0; i < pcMesh->mNumBones;++i)
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{
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aiBone& pcBone = **(pcMesh->mBones+i);
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for (unsigned int q = 0; q < pcBone.mNumWeights;++q)
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{
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aiVertexWeight weight = pcBone.mWeights[q];
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asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
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}
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}
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// now validate the size of the lists and check whether all weights sum to 1.0f
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for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
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{
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CPPUNIT_ASSERT( asWeights[i].size() <= 4 );
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float fSum = 0.0f;
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for (VertexWeightList::const_iterator
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iter = asWeights[i].begin();
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iter != asWeights[i].end();++iter)
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{
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fSum += (*iter).mWeight;
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}
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CPPUNIT_ASSERT( fSum >= 0.95 && fSum <= 1.04);
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}
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// delete allocated storage
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delete[] asWeights;
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// everything seems to be OK
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} |